Darwinia in reality
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Darwinia in reality
DArwinia has inspired me to take up a project I've been thinking about for ages again: A digital landscape with self evolving knoweledge gaining creatures inhabiting it. The aim would be for Artificial Intelligence to develop in the creatures.
However I need help. I Don't nearly know enough programming language to be able to program this yet. If you are:
Interested in AI
Have an idea
Are good at programming
Have an idea of where I can download SOURCE CODE that may help me
Then pleae PM me.
Thanks, Martin.
However I need help. I Don't nearly know enough programming language to be able to program this yet. If you are:
Interested in AI
Have an idea
Are good at programming
Have an idea of where I can download SOURCE CODE that may help me
Then pleae PM me.
Thanks, Martin.
Last edited by martin on Wed Mar 16, 2005 4:58 pm, edited 1 time in total.
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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Many years ago, I programmed (in QBasic, on a 16MHz 386!) a system of evolving 'bacteria', wriggling their way across a large 2D grid with little dots of food for them to consume.
They had 'DNA', too - basically just a short string representing things like lifetime, tendency to move, rate of reproduction, etc.
It worked remarkably well, too - except for a slight bug which caused dead, brown, zombie bacteria to appear in the top-left of the screen. They moved, too, and slowly wriggled their way to the right and downwards, crowding out the living bacteria...
So basically, you really won't want me to contribute any code.
They had 'DNA', too - basically just a short string representing things like lifetime, tendency to move, rate of reproduction, etc.
It worked remarkably well, too - except for a slight bug which caused dead, brown, zombie bacteria to appear in the top-left of the screen. They moved, too, and slowly wriggled their way to the right and downwards, crowding out the living bacteria...
So basically, you really won't want me to contribute any code.
Cargo Cult wrote:It worked remarkably well, too - except for a slight bug which caused dead, brown, zombie bacteria to appear in the top-left of the screen. They moved, too, and slowly wriggled their way to the right and downwards, crowding out the living bacteria...
omg evolution!
Hmm, I'm going to install creatures!
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Hehe, that was such a good game.
/me goes to reinstall Creatures2.
@Cargo Cult: pretty impressive, esp. considering the platform and language
. Do you still have the source? I'd like a look (I have neither time nor effort to *do* anything to it), if you are AOK with distributing it. Used to love BASIC, never got very far though...
/me goes to reinstall Creatures2.
@Cargo Cult: pretty impressive, esp. considering the platform and language
Those crazy Japanese beat you to it.
http://www.es.jamstec.go.jp/esc/eng/ESC/index.html
http://www.es.jamstec.go.jp/esc/eng/ESC/index.html
OK
Right, well I'm amazed at the amount of people interested. I don't know what tp code it in, whatever my advisors want; I'm flexible.
Secondly I do not need a load of proto logics. I have designed the system as modular so that I can run each part on one of the three computers at home. If it works well I might even work on an internet; 'SETI at home' style thing (distributed computings the name)
Secondly I do not need a load of proto logics. I have designed the system as modular so that I can run each part on one of the three computers at home. If it works well I might even work on an internet; 'SETI at home' style thing (distributed computings the name)
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
The fact you don't know how to code and want some of us to give you source code....
I doubt this will ever get anywhere.
I doubt this will ever get anywhere.
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AI seems like such a simple concept. But over the last 20 years I don't think there has been any real advances. The more we learn the more questions are raised.
You would at least need degrees in psychology and programming (possibly maths, and biology too) to get anywhere near the level you want.
I have tried coding very simple AI programs and have always ran into problems. Basic fundamentals like 'learning' or 'knowlege' are very hard to code, and would take ages.
I don't mean to be a nay-sayer but I have come across posts like yours over the last 10 years by people who are very enthuastic but lack the knowlege and skills to produce anything, and they haven't even come close to making a finished project.
You would at least need degrees in psychology and programming (possibly maths, and biology too) to get anywhere near the level you want.
I have tried coding very simple AI programs and have always ran into problems. Basic fundamentals like 'learning' or 'knowlege' are very hard to code, and would take ages.
I don't mean to be a nay-sayer but I have come across posts like yours over the last 10 years by people who are very enthuastic but lack the knowlege and skills to produce anything, and they haven't even come close to making a finished project.
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