Tron
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- Hektik sniper
- level5
- Posts: 3642
- Joined: Tue May 07, 2002 4:58 pm
- Location: A Field with my fellow Clows.... MOOOOOOO!!!!!
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- MrDictionary
- level2
- Posts: 181
- Joined: Wed Apr 14, 2004 10:32 am
- Location: UK. Most likely, a hospital.
I don't know... having a logic bot randomly screaming YES and NO could be amusing, especially when you're starting out and don't have a clue about the game...
"YES"
"What's that? Mass more troops?"
"NO"
"Ok... how about air support?"
"YES"
"Will they survive if I send them over to attack?"
"YES"
"Ok!"
(time passes)
"Damn you!!! My air units are decimated! Why did I listen to you?!"
"YES NO YES NO NO NO NO"
"..."
"YES YES YES"
Then the logic bot flips out and explodes, leaving you without a deranged game helper. Thing.
"YES"
"What's that? Mass more troops?"
"NO"
"Ok... how about air support?"
"YES"
"Will they survive if I send them over to attack?"
"YES"
"Ok!"
(time passes)
"Damn you!!! My air units are decimated! Why did I listen to you?!"
"YES NO YES NO NO NO NO"
"..."
"YES YES YES"
Then the logic bot flips out and explodes, leaving you without a deranged game helper. Thing.
Money goooood! Fire baaaad! FIRE! BAAAAAAAAAD!
Gravitron wrote:Now that you mention it, RTS is kind of stuck as well as it would seem for the moment.
StarCraft sure would make an awesome movie, though.
I believe that, if it were, and was it done right, SC: The Movie could become the first successful "a game made movie" film.
I dunno, Resident Evil was pretty successfull as a movie. But I do agree with you about RTS's. They are completly stale at the moment. In fact I think the entire game industry is starting to get stale. Choose your own adventure had you going completly differant paths to completly differant targets. I've never seen a RPG or a FPS do this. Because the devs seem to think or know that the audience will only play thru once and then complain because the game was so short. So they put ALL the content onto a limited stream, they don't bother breaking it into differant possibilities. No, you HAVE to go everywhere.
Look honey, I'm hax0ring the academic records, now I'll be able to get a job!
Sirveri wrote:But I do agree with you about RTS's. They are completly stale at the moment. In fact I think the entire game industry is starting to get stale.
I dunno. The game industry might be getting stale, but I don't think RTS's are at a dead-end just yet. Dawn Of War looks pretty promising, as does Ground Control 2. And perimeter, for that matter, which someone else mentioned. They're all trying new things, trying to break away from the mould that Dune 2000 set years ago.
Actually, I blame Dune 2000 (or Dune 2, or whichever...) for the cause of all the greif to the RTS genre up to this point. If there hadn't been the emphasis on the spice in those games, RTS's would have seen beyond the need for resource gathering and micro-management that's been in nearly every RTS since, and would have been able to focus on different game-play styles like the games I mentioned above are just doing.
Was it not for that goddamned aweful camera (and its modes), wolverine x-2 would've made a very entertaining TPS.
I liked the RageSoft (RIP)'s Expendable and Incoming titles, very invigorating, for its time (even got a returned email from them after submitting feedback thanking me and commenting on the points I raised, nice people).
Monolith's Septerra Core was also very funky.
Ironically, and sadly, it would seem that every time I try to focus and think of a game I enjoyed I have to go several years past (heck, I still hold Contra and Double Dragon as ones of the best games I've ever played), as if aside a few good ones down the history, the rest are mere notches in the publishers's belts, and not really going anywhere.
Long live Jeff Petersen (SubSpace&Infantry).
I liked the RageSoft (RIP)'s Expendable and Incoming titles, very invigorating, for its time (even got a returned email from them after submitting feedback thanking me and commenting on the points I raised, nice people).
Monolith's Septerra Core was also very funky.
Ironically, and sadly, it would seem that every time I try to focus and think of a game I enjoyed I have to go several years past (heck, I still hold Contra and Double Dragon as ones of the best games I've ever played), as if aside a few good ones down the history, the rest are mere notches in the publishers's belts, and not really going anywhere.
Long live Jeff Petersen (SubSpace&Infantry).
iGAME...on the PC
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