Tron
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Tron
http://www.darwinia.co.uk/screenshots/Image7.jpg
When I saw it in the video promo flic...
Why did they have to make a FPS out of it?
It would seem that every movie that make it and they want to make a game out of it, immidiately they go for that lame old FPS genre.
It's gone, wasted, like its poor (litterally) founder.
Yes, I know it's just some unit, builder, whatever.
Yes, I know Tron didn't invented it (did it? well I seem to recall it coming from some game which its identity eludes my dead brain cells) but it sure would make a great debut if the Tron game was made like darwinia.
An endless virtual cyberscape with actual Tron objects moving about.
I would like to apply a request on this ground to the dev team:
The Yes/No logic bot.
Can we have it (ingame, somehow)?
It's a must.
When I saw it in the video promo flic...
Why did they have to make a FPS out of it?
It would seem that every movie that make it and they want to make a game out of it, immidiately they go for that lame old FPS genre.
It's gone, wasted, like its poor (litterally) founder.
Yes, I know it's just some unit, builder, whatever.
Yes, I know Tron didn't invented it (did it? well I seem to recall it coming from some game which its identity eludes my dead brain cells) but it sure would make a great debut if the Tron game was made like darwinia.
An endless virtual cyberscape with actual Tron objects moving about.
I would like to apply a request on this ground to the dev team:
The Yes/No logic bot.
Can we have it (ingame, somehow)?
It's a must.
FPS is quite limited really, if you think about it.
Also, when it comes to networking (read: online experience/lag handling), it's a nightmare, developers and gamers alike (making it very limited in being open to world wide, and ending up in local servers everywhere with upto 8 or so max players limit).
The only series I've seen truely taking a FPS a step further, gameplay & design wise, was System Shock.
If you've seen Tron, you would know about the logic bot.
Also, when it comes to networking (read: online experience/lag handling), it's a nightmare, developers and gamers alike (making it very limited in being open to world wide, and ending up in local servers everywhere with upto 8 or so max players limit).
The only series I've seen truely taking a FPS a step further, gameplay & design wise, was System Shock.
If you've seen Tron, you would know about the logic bot.
iGAME...on the PC
Gravitron wrote:FPS is quite limited really, if you think about it.
Er, how about you think about it, and then realise it isnt? (I'm not trying to flame in this post, I promise you.)
Half-Life. No, not CS, not the addons or the clones. Half-Life. See that, I didnt put HL, i put Half-Life. So that you read it. And think. It had one of the best, if not the best, stories. And System Shock, and System Shock 2. Great stories.
Games are becoming (somewhat slowly in my opinion) the new media for interactive entertainment. Ie, you remember those books where you could choose the ending that you read as a kid? Thats what games are. Most, yes, have but 1 ending, others (Deus Ex par example) have more. Saying that a genre is limited is like saying "All horror stories are limited cos someone always killed those people." No freaking sh*t. Doesnt mean that those books arent fun to read. The same with games and FPS's. They are different, they are fun, and they are varied. Not limited.
And how is FPS any more limited then any other genre? RTS? In RTS games, you're not as involved in the story as much, as you're an observer, with an "overview" of the maps. GOD! THEIR BORING! AND RUBBISH! And they're all the same as each other, and so limited. Right? No. The C&C series alone is very varied in many ways. And Perimeter? Thats completely different.
So, saying that genre is limited is very unfair, and wrong. How many FPSs have you made? How many other genres have you made? So how can you know if they are limited or not? Ok, you might not like to play them, each to their own! I dont like LotR, does that mean I dont read books or see films? No. Same with games. I suck at World War style games (no idea why), but other people love 'em!
Dont say something is rubbish, just cos you think it. Say you think it, and respect other people might not
We dont stop playing cos we get old... We get old cos we stop playing.
Meh. I don't think it's from Tron, although I agree with the upside down Uplink U
I believe Introversion has been capable to carry thing s a step further so far, so I don't believe they'll just jump in the old, walked-out ways of traditional FPS environment. I agree, Tron would be nice that way, but maybe Darwinia will lean a bit towards it ... coming to think of it, it'll be kind of hard not to.
I believe Introversion has been capable to carry thing s a step further so far, so I don't believe they'll just jump in the old, walked-out ways of traditional FPS environment. I agree, Tron would be nice that way, but maybe Darwinia will lean a bit towards it ... coming to think of it, it'll be kind of hard not to.
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You missed the point senior el diablo, it takes more than slapping a good story on a game to evolve it.
Now if you notice, I did note system shock as an advancement.
I think you are confused in your given examples.
Books and films are medias, the theme of the aforementioned or its subcategory is the genre.
As for interactive entertainment, there's a long wide gap, one the size of the grand canyon, in between what games are today and this "choose your story ending"-esque as to what interacitivity is and/or should be.
RPGs are most likely to hold the key to those, online ones in specific are looked upto shaping or rather "make or break" the future.
However, we've yet to see a truely creative and well financed mind as to be able to perform upto expectations.
Brad claim he's going to create the 3rd generation of MMORPGs, we shall see, I wish him only luck as his success means ours (&pleasure).
Now that you mention it, RTS is kind of stuck as well as it would seem for the moment.
StarCraft sure would make an awesome movie, though.
I believe that, if it were, and was it done right, SC: The Movie could become the first successful "a game made movie" film.
Now if you notice, I did note system shock as an advancement.
I think you are confused in your given examples.
Books and films are medias, the theme of the aforementioned or its subcategory is the genre.
As for interactive entertainment, there's a long wide gap, one the size of the grand canyon, in between what games are today and this "choose your story ending"-esque as to what interacitivity is and/or should be.
RPGs are most likely to hold the key to those, online ones in specific are looked upto shaping or rather "make or break" the future.
However, we've yet to see a truely creative and well financed mind as to be able to perform upto expectations.
Brad claim he's going to create the 3rd generation of MMORPGs, we shall see, I wish him only luck as his success means ours (&pleasure).
Now that you mention it, RTS is kind of stuck as well as it would seem for the moment.
StarCraft sure would make an awesome movie, though.
I believe that, if it were, and was it done right, SC: The Movie could become the first successful "a game made movie" film.
iGAME...on the PC
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