i made a map today after buying the game two days ago off of steam
i love it
In this map its regular king of the hill but with a twist...
you must take it from the evilwinians and then hold it off from the other 3 players/cpu
Installation instructions:
1. Make a new text document with the name "mp_KOTH_4p_EvilRush_1.0.txt"
2. Insert the following in the CODE box into the TXT file:
3. Save it and throw it into that folder everyone forgets to make. (...Multiwinia\data\levels)
Code: Select all
MultiwiniaOptions_StartDefinition
GameTypes KingOfTheHill
PopulationCap 4000
NumPlayers 4
PlayTime 15
Difficulty basic
OfficialLevel
MultiwiniaOptions_EndDefinition
Landscape_StartDefinition
worldSizeX 2000
worldSizeZ 2000
cellSize 12.54
outsideHeight -10.00
landColourFile landscape_default.bmp
wavesColourFile waves_default.bmp
waterColourFile water_default.bmp
Landscape_EndDefinition
LandscapeTiles_StartDefinition
# frac height desired gen lowland
# x y z size dim scale height method seed smooth guideGrid
# =============================================================================
653 16.97 484 894 1.20 0.97 32 0 3281616 1.09 0
1331 26.58 1214 484 1.20 1.00 32 0 1 1.00 0
458 26.58 1214 484 1.20 1.00 32 0 1 1.00 0
458 26.58 287 484 1.20 1.00 32 0 1 1.00 0
1331 26.58 287 484 1.20 1.00 32 0 1 1.00 0
LandscapeTiles_EndDefinition
LandFlattenAreas_StartDefinition
# x y z size
# ==========================
LandFlattenAreas_EndDefinition
Lights_StartDefinition
# x y z r g b
# =========================================
0.00 0.07 1.00 1.12 1.12 1.12
0.32 0.24 -0.92 1.30 0.56 0.60
Lights_EndDefinition
Buildings_StartDefinition
# Type id x z tm rx rz isGlobal
# ==========================================================================
Tree 0 1063.81 967.13 255 1.00 0.00 0 172.47 1.34 1.09 1.12 6 18 -32709 -1 4
SpawnPoint 1 1119.85 582.39 4 -0.98 0.19 0
SpawnPoint 2 1399.99 908.23 4 -0.08 -1.00 0
SpawnPoint 3 729.94 930.87 4 0.02 1.00 0
SpawnPoint 4 1081.90 1252.31 4 1.00 0.00 0
MultiwiniaZone 5 1053.42 965.86 255 0.70 -0.72 0 124.89 0 12
SpawnPoint 6 1709.63 519.89 2 -1.00 0.04 0
SpawnPoint 7 1562.46 354.61 2 -0.13 0.99 0
SpawnPoint 8 690.09 373.12 1 0.17 0.99 0
SpawnPoint 9 552.16 510.17 1 1.00 0.00 0
SpawnPoint 10 562.09 1447.18 0 1.00 -0.05 0
SpawnPoint 11 715.35 1597.67 0 0.02 -1.00 0
SpawnPoint 12 1550.93 1613.81 3 -0.13 -0.99 0
SpawnPoint 13 1724.56 1427.11 3 -0.99 -0.14 0
GunTurret 15 1048.30 1054.19 4 -0.00 1.00 0
GunTurret 16 1151.92 964.21 4 1.00 -0.06 0
GunTurret 17 1056.05 862.19 4 0.09 -1.00 0
GunTurret 18 960.40 960.09 4 -1.00 0.02 0
SpawnLink 20 1344.97 1357.38 1 1.00 0.00 0 23 12
SpawnLink 21 635.16 1201.25 255 1.00 0.00 0 10 25
SpawnLink 22 922.85 1365.54 255 1.00 0.00 0 11 21
SpawnPointMaster 14 1097.44 1529.84 255 1.00 0.00 0 20 22 19
SpawnLink 19 1087.37 1372.16 255 1.00 0.00 0 4
SpawnLink 23 1525.06 1205.08 255 1.00 0.00 0 24 13
SpawnLink 24 1651.60 977.77 255 0.45 0.89 0 2 26
SpawnLink 25 543.78 983.68 255 1.00 0.00 0 3 29
SpawnLink 26 1536.60 761.90 255 1.00 0.00 0 27 6
SpawnLink 27 1338.05 462.97 255 1.00 0.00 0 1 7
SpawnLink 28 931.14 486.32 255 1.00 0.00 0 8
SpawnLink 29 650.13 764.65 255 1.00 0.00 0 9 28
Buildings_EndDefinition
CameraMounts_StartDefinition
# Name Pos Front Up
# =========================================================================
player0 1909.93 296.97 1829.45 -0.70 -0.35 -0.62 -0.26 0.94 -0.23
player1 59.67 208.21 149.07 0.70 -0.42 0.57 0.33 0.91 0.27
CameraMounts_EndDefinition
CameraAnimations_StartDefinition
#will be empty
CameraAnimations_EndDefinition
InstantUnits_StartDefinition
# Type team x z count inUnit state spread waypointX waypointZ routeId
# ==================================================================================
Darwinian 4 1105.2 930.5 200 0 -1 364.9 0.0 0.0 -1 -1
InstantUnits_EndDefinition
PrimaryObjectives_StartDefinition
NeverTrue
PrimaryObjectives_EndDefinition