Mapping: Smokemarkers

Working on new maps for Multiwinia? Discuss!

Moderators: bert_the_turtle, jelco

Krion112
level2
level2
Posts: 114
Joined: Sat Nov 15, 2008 4:24 am

Mapping: Smokemarkers

Postby Krion112 » Tue Feb 16, 2010 12:30 am

I have honestly tried everything of my modding knowledge to get these things to work in maps, but they never show up, and in one occasion. crashed the game.
In one of the maps I've been working on I have 1 smokemarker:

Code: Select all

SmokeMarker         55       3685.76 1605.30 255     1.00    0.00    0

Someone please enlighten me to what I'm doing wong...

Edit:
I found the problem. Somehow I had another building with the same id, and the game was reading the other building instead of the smokemarker.
Last edited by Krion112 on Thu Feb 25, 2010 5:44 am, edited 1 time in total.
necron-99
level0
Posts: 8
Joined: Tue Jul 31, 2007 9:27 pm

Postby necron-99 » Mon Feb 22, 2010 11:08 pm

jsut kind of shooting form left feild here.. are those the entities spawned by the airstrike powerups?
User avatar
xander
level5
level5
Posts: 16868
Joined: Thu Oct 21, 2004 11:41 pm
Location: Highland, CA, USA
Contact:

Postby xander » Tue Feb 23, 2010 4:34 am

necron-99 wrote:jsut kind of shooting form left feild here.. are those the entities spawned by the airstrike powerups?

No. They are a landscape decoration, like trees.

xander

Return to “Mods and Maps”

Who is online

Users browsing this forum: No registered users and 5 guests