Draw maps here!
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- The GoldFish
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63x63 is the largest unsupported size that a grid guide map can be in the game - if you're "having issues", just put a single line of black pixels across a couple of the sides to make it 64 pixels. Additionally, don't use JPG unless you're going to not use any of the compression; your tiny image there is rife with artifacts from compression - png is a good choice of image format for this purpose. Also black is 0 height, not dark grey, so I'd suggest you use that instead.
Anyway, that said;
Obviously your initial drawing calls for a much larger level so I'm holding off until I get a better heightmap to work from.
Anyway, that said;
Obviously your initial drawing calls for a much larger level so I'm holding off until I get a better heightmap to work from.
If you have a height map bigger than 63*63 then you will probably run into serious problems in terms of performance. A better option would be to make each continent out of it's own 31*31 height map, thus optimising detail and performance. Not that height maps can be scaled in the dawinia ed to any size.
- The GoldFish
- level5
- Posts: 3961
- Joined: Fri Mar 01, 2002 9:01 pm
- Location: Bowl / South UK
- Contact:
Kuth wrote:I was under the impression that the whole map had to be rendered with one image
You must be thinking of a game that isn't Xwinia.
-- The GoldFish - member of former GIT and commander in chief of GALLAHAD. You could have done something, but it's been fixed. The end. Also, play bestgameever!
...Perhaps my first idea was a little too complex. I'm still trying to figure out the GGT... but for the moment maybe I should set aside the continent idea and propose something a little simpler;
And the height map.
Crater Isle
I can't seem to justify making this a 4 player map, but I think the terrain might be interesting enough for a 3 player map...
And the height map.
Crater Isle
I can't seem to justify making this a 4 player map, but I think the terrain might be interesting enough for a 3 player map...
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