Draw maps here!

Working on new maps for Multiwinia? Discuss!

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elexis
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Postby elexis » Wed Aug 12, 2009 11:03 am

Unfortunately this is not defcon
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Kuth
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Postby Kuth » Wed Aug 12, 2009 9:00 pm

Well, this is a 64x64px compression of the heightmap;

Image

I tried to replace it with a 63px one, but my filehost isn't cooperating for some reason. Is 63x63 the largest drawing capable for a map?
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The GoldFish
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Postby The GoldFish » Wed Aug 12, 2009 10:07 pm

63x63 is the largest unsupported size that a grid guide map can be in the game - if you're "having issues", just put a single line of black pixels across a couple of the sides to make it 64 pixels. Additionally, don't use JPG unless you're going to not use any of the compression; your tiny image there is rife with artifacts from compression - png is a good choice of image format for this purpose. Also black is 0 height, not dark grey, so I'd suggest you use that instead.

Anyway, that said;

Image

Obviously your initial drawing calls for a much larger level so I'm holding off until I get a better heightmap to work from.
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Kuth
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Postby Kuth » Wed Aug 12, 2009 11:52 pm

How big of a heightmap would be needed, 64x64px?

As I reflect on it, I guess I wouldn't want a map TOO big, since most of the time would be eaten up by spreading out and grabbing spawn points unopposed other than fighting.

Image

Is this any better?
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elexis
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Postby elexis » Wed Aug 12, 2009 11:59 pm

If you have a height map bigger than 63*63 then you will probably run into serious problems in terms of performance. A better option would be to make each continent out of it's own 31*31 height map, thus optimising detail and performance. Not that height maps can be scaled in the dawinia ed to any size.
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Kuth
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Postby Kuth » Thu Aug 13, 2009 12:03 am

I was under the impression that the whole map had to be rendered with one image... is it possible to combine several island-images together on one map?

If that's the case, I can set about re-doing this to give the map some justice...
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elexis
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Postby elexis » Thu Aug 13, 2009 12:26 am

There is more than one Island in a darwinia map, as well as Multiwinia maps. You can make guide grids for any or all of them.
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Postby jelco » Thu Aug 13, 2009 12:27 am

My advice: make an image with height and with ranging in multiples of 31. In your case, seeing the resolution you're going to need, I suggest a 93x93 image. Use the image-to-map feature of the GGT and make the ratio something between 28 and 32 and you probably have the map you're looking for. In case you hadn't figured it out, the image-to-map feature cuts up an image into multiple tiles; that way you don't have to manually cut up your map into separate guide grids. Note that the way the GGT currently tries to compensate for the rough edges of tiles (10% overlap of tiles) might not work out so well with a map with many separate pieces (your map is one of those) so if it doesn't work out too well your last resort will be cutting it up yourself.

Make sure you paste this in a map with a size of 3000x3000 otherwise the tiles will be out of range (if you use my resolution and ratio advice anyway). ;)

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The GoldFish
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Postby The GoldFish » Thu Aug 13, 2009 6:32 am

Kuth wrote:I was under the impression that the whole map had to be rendered with one image


You must be thinking of a game that isn't Xwinia.
-- The GoldFish - member of former GIT and commander in chief of GALLAHAD. You could have done something, but it's been fixed. The end. Also, play bestgameever!
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Postby Kuth » Sat Aug 15, 2009 6:40 am

...Perhaps my first idea was a little too complex. I'm still trying to figure out the GGT... but for the moment maybe I should set aside the continent idea and propose something a little simpler;

Image
And the height map.

Crater Isle

I can't seem to justify making this a 4 player map, but I think the terrain might be interesting enough for a 3 player map...

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