Final Destination!

Working on new maps for Multiwinia? Discuss!

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Mas Tnega
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Final Destination!

Postby Mas Tnega » Sat Feb 28, 2009 6:58 pm

Most likely map description: No power ups! No handicap! No terrain features! DOM only! Final Destination!

Background: Blah blah, insignificance of the individual, undying honour of the faction, ritualised warfare, imbalance of other territories, request to Shamans for creation of very exactly even battleground, etc. FINAL DESTINATION.


How to play: Text file goes in <Multiwinia folder>/data/levels. Now play! PLAY! (Right click, Save as OR Left click, Save page as. You're spoiled for choice!)

Known issues: Crates (Spawn Mania was deliberate, anything else is not). The AI might form up too close to the edge. The map is quite ugly. Mas is a noob at map making. Everything else.

Last revision: 4:30pm, 2nd March 09. (Make Multiwinians not get promoted 15 yards away from the mouse cursor)

All comments welcome, especially the suggestion (and the "For Dummies" guide) to make the map not look like a melting space age bathmat.
Last edited by Mas Tnega on Mon Mar 02, 2009 5:33 pm, edited 1 time in total.
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NeatNit
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Postby NeatNit » Sat Feb 28, 2009 7:12 pm

No pix no download.
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Major Cooke
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Postby Major Cooke » Sun Mar 01, 2009 3:11 pm

NeatNit wrote:No pix no download.


Your a complete asshole. Mine doesn't have a picture and Mas downloaded it, you hypocrite!

Edit: Good work for a variety of fun running straight forward. Sadly I still got an ants nest (auto), while the opposite team got plagued. XD And then NO ONE would move properly, because it spread to me... :(

Another thing, the futurewinians came, AND THEY FORMED FORMATIONS!? (not to mention ended up wiping the enemy team and myself)

The plague crate was opened approximately... 10 times, 5 of them were in a row...
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NeatNit
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Postby NeatNit » Sun Mar 01, 2009 8:35 pm

Major Cooke wrote:
NeatNit wrote:No pix no download.


Your a complete asshole. Mine doesn't have a picture and Mas downloaded it, you hypocrite!
I was jk, remind me to put smileys in the next time I do it, ok?



And the real reason I didn't download it is.. well.. I 'downloaded' the other two, yet I do not play them, not even once, and so I thought that for now, it would be a small waste of time.

But it is true that SOME of us... *partially looks at self* ...need a little eye candy in order to download something. :P
Mas Tnega
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Postby Mas Tnega » Sun Mar 01, 2009 11:49 pm

Major Cooke wrote:The plague crate was opened approximately... 10 times, 5 of them were in a row...
I can honestly say that it's completely Multiwinia's fault that happened.

Neat Nit wrote:But it is true that SOME of us... *partially looks at self* ...need a little eye candy in order to download something. :P
You realise I'd just post the Brawl screenshot to hammer the joke home, right?
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Postby Major Cooke » Mon Mar 02, 2009 4:17 am

I know. XD

So instead, I put in the subversion crates along with Spawnmania, and man it's so much more fun... Nothing like medium-sized group of Multiwinians tackling a huge group and converting half of them into killer monstrosities. =P
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Postby Major Cooke » Mon Mar 02, 2009 5:03 pm

Note to Mas: NEVER put "1" for InUnit. It will fuck up the Darwinians really badly.

This is what you have:

Code: Select all

InstantUnits_StartDefinition
   # Type         team    x       z   count  inUnit state   spread  waypointX waypointZ  routeId runAsTask
   # ==================================================================================
   Darwinian        0  1200.0   500.0     20    1       0     0.0     0.0     0.0   -1   -1    0
   Darwinian        0  1000.0   400.0     20    1       0     0.0     0.0     0.0   -1   -1    0
   Darwinian        0   800.0   500.0     20    1       0     0.0     0.0     0.0   -1   -1    0
   Darwinian        1  1200.0  1500.0     20    1       0     0.0     0.0     0.0   -1   -1    0
   Darwinian        1  1000.0  1600.0     20    1       0     0.0     0.0     0.0   -1   -1    0
   Darwinian        1   800.0  1500.0     20    1       0     0.0     0.0     0.0   -1   -1    0
InstantUnits_EndDefinition


This is what you should have:

Code: Select all

InstantUnits_StartDefinition
   # Type         team    x       z   count  inUnit state   spread  waypointX waypointZ  routeId runAsTask
   # ==================================================================================
   Darwinian        0  1200.0   500.0     20    0       0     0.0     0.0     0.0   -1   -1    0
   Darwinian        0  1000.0   400.0     20    0       0     0.0     0.0     0.0   -1   -1    0
   Darwinian        0   800.0   500.0     20    0       0     0.0     0.0     0.0   -1   -1    0
   Darwinian        1  1200.0  1500.0     20    0       0     0.0     0.0     0.0   -1   -1    0
   Darwinian        1  1000.0  1600.0     20    0       0     0.0     0.0     0.0   -1   -1    0
   Darwinian        1   800.0  1500.0     20    0       0     0.0     0.0     0.0   -1   -1    0
InstantUnits_EndDefinition


That would probably explain why my mouse keeps fucking up all the time. Better post this as a fix mate.
Mas Tnega
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Postby Mas Tnega » Mon Mar 02, 2009 5:31 pm

Noted, file edited.
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xander
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Postby xander » Mon Mar 02, 2009 7:17 pm

Major Cooke wrote:Note to Mas: NEVER put "1" for InUnit.

Never say never. ;)

The InUnit flag is for units that combine to form a superunit. Thus the InUnit flag needs to be set to 1 when you are placing centipedes or squads. Otherwise, it shouldn't be used. However, that is not "never." ;)

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Major Cooke
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Postby Major Cooke » Mon Mar 02, 2009 9:51 pm

xander wrote:
Major Cooke wrote:Note to Mas: NEVER put "1" for InUnit.

Never say never. ;)

The InUnit flag is for units that combine to form a superunit. Thus the InUnit flag needs to be set to 1 when you are placing centipedes or squads. Otherwise, it shouldn't be used. However, that is not "never." ;)

xander


Okay, okay. XD
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Postby Jordy... » Sat Jul 04, 2009 10:56 pm

Great map, Ruled it in 8 min. Tho spanmania kind of ruines the advance.
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Postby Mas Tnega » Sat Jul 04, 2009 11:29 pm

Can't really remember why I left Spawnmania in, but I'd guess that if the crates are all disabled but you haven't told the game to not have crate drops, it crashes.
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Re: Final Destination!

Postby black.rose » Thu Aug 27, 2009 1:53 am

(Very old spam post... removed)
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cheesemoo0
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Postby cheesemoo0 » Thu Aug 27, 2009 2:14 am

Spambot is spammy.
Mas Tnega
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Postby Mas Tnega » Thu Aug 27, 2009 2:15 am

Why would you do that to my first ever map? I'm insulted and upset!


Damn spammer and that damned french spam.

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