It needs a little work.
As a player v. player map this thing has some real potental.... but so far the computer players are not doing very well with it. I don't think they grasp the concept that if you break the radar link early everyone in transit dies... Good news is that nukes and meteors are absolutely devastating since the Mulitwinians really have no where to go (you'll see what I mean when you get on the map).
Backround: In with the span emails from the orginal virus was a fake free trip to Hawaii. That particular spam came with a picture of a few little cartoon desert islands and some cartoon tourist relaxing on the beach. The Darwinians only got a very short look at this strange world that was not their own before the virus was unleashed. Even though all the witnesses were corrupted by the virus eventually those souls did get rebirthed and the spam image left a lasting impression on the Darwininans.
Some time between then and the breaking of the tribes this set of islands came into existence. Who exactly made them or if they had previously existed and just been modified is unknown. The meaning of the place has long since faded away, but it remains an important location for the waring Mulitiwinans simply because of its strategic advantage. Simply because its difficult for the Virus to spread from land to land without a trunkport the islands were largely left alone. The islands have proven to be a refuge from the Virus... but unfortunately all the Multiwinans realized this all the same time.
Notes on the map:
-Gametype is Domination for now. I'll do an edit for King of the Hill later.
-4 players.
-If you don't like radar dishes, THIS IS NOT THE MAP FOR YOU. I'm serious.
-The AI doesn't work well, either because of my target setup or just the nature of the map
-I haven't tested this much so tell me if something goes horribly wrong.
(Pirates Major Cooke's format)
Installation instructions:
1. Make a new text document with the name "mp_domination_4P_Tropical.txt
2. Insert the following in the CODE box into the TXT file:
3. Save it and throw it into that folder everyone forgets to make. (...Multiwinia\data\levels)
EDIT: Its now set up for King of the Hill so if you want that just change the GameTypes line to KingOfTheHill (no spaces) and save the map as "mp_koth_4P_Tropical.txt"
Code: Select all
MultiwiniaOptions_StartDefinition
GameTypes Domination
PopulationCap 3000
DefenderPopulationCap -1
NumPlayers 4
PlayTime 30
InvalidCrates slowdown speedup darkforest autodarkforest hotfeet antnest autoantnest magicalforest
Difficulty basic
MultiwiniaOptions_EndDefinition
Landscape_StartDefinition
worldSizeX 3000
worldSizeZ 3000
cellSize 12.00
outsideHeight -10.00
landColourFile landscape_desert.bmp
wavesColourFile waves_icecaps.bmp
waterColourFile water_icecaps.bmp
Landscape_EndDefinition
LandscapeTiles_StartDefinition
# frac height desired gen lowland
# x y z size dim scale height method seed smooth guideGrid
# =============================================================================
64 0.00 2363 500 1.20 1.00 52 0 1 1.00 0
2346 0.00 2392 500 1.20 1.00 52 0 894232529 1.00 0
2388 0.00 146 500 1.20 1.00 52 0 1 1.00 0
50 0.00 92 500 1.20 1.00 52 0 894202171 1.00 0
1229 0.00 2420 384 1.20 1.00 200 1 1 1.00 0
2133 0.00 892 500 1.20 1.00 52 0 894162467 1.00 0
1689 0.00 262 500 1.20 1.00 52 0 894171980 1.00 0
787 0.00 294 500 1.20 1.00 52 0 894182289 1.00 0
226 0.00 807 500 1.20 1.00 52 0 894192611 1.00 0
273 0.00 1614 500 1.20 1.00 52 0 894212285 1.00 0
795 0.00 2175 500 1.20 1.00 52 0 894222714 1.00 0
1682 0.00 2237 500 1.20 1.00 52 0 894011769 1.00 0
2204 0.00 1683 500 1.20 1.00 52 0 894002452 1.00 0
1510 0.00 1465 500 1.20 1.00 52 0 894113154 1.00 0
911 0.00 1529 500 1.20 1.00 52 0 894122033 1.00 0
855 0.00 1013 500 1.20 1.00 52 0 894152723 1.00 0
1413 0.00 975 500 1.20 1.00 52 0 894132361 1.00 0
1282 0.00 210 384 1.20 1.00 200 1 894414133 1.00 0
34 0.00 1247 384 1.20 1.00 200 1 905672855 1.00 0
2495 0.00 1317 384 1.20 1.00 200 1 905727755 1.00 0
1143 0.00 1311 384 1.20 1.00 200 1 1 1.00 0
LandscapeTiles_EndDefinition
LandFlattenAreas_StartDefinition
# x y z size
# ==========================
LandFlattenAreas_EndDefinition
Lights_StartDefinition
# x y z r g b
# =========================================
-0.41 0.56 -0.72 0.99 0.89 0.76
-0.46 0.00 0.89 1.61 0.85 0.44
Lights_EndDefinition
Buildings_StartDefinition
# Type id x z tm rx rz isGlobal
# ==========================================================================
SpawnPoint 0 222.52 2713.31 0 0.70 -0.72 0
RadarDish 1 2628.49 392.07 225 0.97 -0.23 1
RadarDish 2 1931.64 501.84 225 -1.00 -0.08 1
RadarDish 3 2385.04 1132.86 225 -0.52 0.85 1
RadarDish 4 1035.30 543.91 225 0.64 0.76 1
RadarDish 5 299.62 329.76 225 -0.43 -0.90 1
RadarDish 6 495.57 1059.99 225 -0.15 0.99 1
RadarDish 7 497.02 1850.71 225 0.52 -0.86 1
RadarDish 8 303.26 2606.09 225 -0.91 0.41 1
RadarDish 9 1054.05 2421.36 225 1.00 0.07 1
RadarDish 10 1926.27 2470.46 225 -0.86 -0.50 1
RadarDish 11 2607.05 2646.11 225 0.43 0.90 1
RadarDish 12 2438.59 1922.68 225 0.19 -0.98 1
RadarDish 13 1745.82 1722.30 225 -0.33 -0.94 1
RadarDish 14 1637.00 1222.63 225 -0.98 0.22 1
RadarDish 15 1105.29 1262.88 225 0.34 0.94 1
RadarDish 16 1169.76 1771.78 225 0.91 -0.42 1
ControlStation 17 385.43 2491.90 225 -0.18 0.98 0 8
SpawnPoint 18 225.02 232.53 1 0.62 0.78 0
SpawnPoint 19 2692.81 307.38 2 -0.74 0.68 0
SpawnPoint 20 2683.44 2743.68 3 -0.59 -0.81 0
SpawnPoint 21 952.35 2338.01 225 0.76 0.64 0
SpawnPoint 22 610.70 1950.93 225 -0.59 -0.81 0
SpawnPoint 23 580.27 940.41 225 -0.74 0.68 0
SpawnPoint 24 937.63 632.52 225 0.83 -0.56 0
SpawnPoint 25 2009.70 613.96 225 -0.59 -0.81 0
SpawnPoint 26 2285.72 1053.62 225 0.76 0.64 0
SpawnPoint 27 2357.05 2040.43 225 0.66 -0.75 0
SpawnPoint 28 2023.71 2384.27 225 -0.77 0.64 0
ControlStation 29 356.64 472.85 225 -0.77 -0.64 0 5
ControlStation 30 2497.85 506.54 225 0.90 -0.43 0 1
ControlStation 31 2494.56 2545.13 225 0.83 0.56 0 11
ControlStation 32 955.24 2519.26 225 1.00 0.00 0 9
ControlStation 33 396.07 1974.77 225 0.70 -0.72 0 7
ControlStation 34 396.83 932.48 225 0.36 0.93 0 6
ControlStation 35 923.38 440.26 225 0.92 0.39 0 4
ControlStation 36 2029.24 427.94 225 -0.77 0.64 0 2
ControlStation 37 2471.55 1033.37 225 -0.42 0.91 0 3
ControlStation 38 2536.63 2047.51 225 -0.37 -0.93 0 12
ControlStation 39 2050.53 2584.54 225 -1.00 -0.06 0 10
ControlStation 40 1287.22 1679.05 225 -0.77 0.64 0 16
ControlStation 41 1638.15 1666.16 225 0.88 0.48 0 13
ControlStation 42 1527.69 1336.51 225 0.83 -0.56 0 14
ControlStation 43 1212.00 1342.54 225 -0.86 -0.52 0 15
SpawnPointMaster 44 1418.25 1511.26 225 1.00 0.00 0 89
SpawnLink 45 1221.77 1799.98 225 1.00 0.00 0 46 57
SpawnLink 46 818.49 2166.79 225 1.00 0.00 0 47 22 21
SpawnLink 47 168.53 2326.25 225 1.00 0.00 0 0
SpawnLink 48 1066.55 1303.11 225 1.00 0.00 0 49 58
SpawnLink 49 776.53 807.77 225 1.00 0.00 0 50 23 24
SpawnLink 50 548.02 245.92 225 1.00 0.00 0 18
SpawnLink 51 1601.40 1173.58 225 1.00 0.00 0 52 59
SpawnLink 52 2126.08 846.99 225 1.00 0.00 0 53 26 25
SpawnLink 53 2691.31 662.63 225 1.00 0.00 0 19
SpawnLink 54 1789.86 1678.70 225 1.00 0.00 0 55 60
SpawnLink 55 2182.08 2226.36 225 1.00 0.00 0 56 28 27
SpawnLink 56 2422.16 2824.85 225 1.00 0.00 0 20
SpawnPoint 57 1063.10 1850.35 225 0.90 -0.43 0
SpawnPoint 58 1001.22 1169.38 225 0.73 0.68 0
SpawnPoint 59 1719.26 1143.00 225 -0.80 0.60 0
SpawnPoint 60 1844.95 1838.92 225 -0.59 -0.81 0
MultiwiniaZone 61 1164.38 1786.39 225 1.00 0.00 0 137.16
MultiwiniaZone 62 1081.89 1244.36 225 1.00 0.00 0 137.16
MultiwiniaZone 63 1660.25 1210.97 225 1.00 0.00 0 137.16
MultiwiniaZone 64 1783.88 1738.28 225 1.00 0.00 0 137.16
AITarget 65 346.55 2541.61 225 1.00 0.00 0
AITarget 66 256.30 2669.55 225 1.00 0.00 0
AITarget 67 338.81 403.28 225 1.00 0.00 0
AITarget 68 269.21 282.06 225 1.00 0.00 0
AITarget 69 2572.07 462.12 225 1.00 0.00 0
AITarget 70 2649.45 354.05 225 1.00 0.00 0
AITarget 71 2539.48 2600.09 225 1.00 0.00 0
AITarget 72 2645.64 2697.83 225 1.00 0.00 0
AITarget 73 981.93 2431.15 225 1.00 0.00 0
AITarget 74 503.48 1948.15 225 1.00 0.00 0
AITarget 75 491.90 951.19 225 1.00 0.00 0
AITarget 76 936.17 522.13 225 1.00 0.00 0
AITarget 77 2029.32 517.03 225 1.00 0.00 0
AITarget 78 2387.19 1054.36 225 1.00 0.00 0
AITarget 79 2452.36 2052.19 225 1.00 0.00 0
AITarget 80 2040.41 2494.62 225 1.00 0.00 0
AITarget 81 1118.22 1807.57 225 1.00 0.00 0
AITarget 82 1257.66 1707.00 225 1.00 0.00 0
AITarget 83 1046.24 1207.37 225 1.00 0.00 0
AITarget 84 1165.82 1310.45 225 1.00 0.00 0
AITarget 85 1671.28 1179.30 225 1.00 0.00 0
AITarget 86 1590.96 1284.29 225 1.00 0.00 0
AITarget 87 1805.08 1790.08 225 1.00 0.00 0
AITarget 88 1692.74 1692.84 225 1.00 0.00 0
SpawnLink 89 1400.55 1509.81 255 1.00 0.00 0 45 48 51 54
Buildings_EndDefinition
CameraMounts_StartDefinition
# Name Pos Front Up
# =========================================================================
player0 20.16 260.04 2898.01 0.60 -0.52 -0.60 0.37 0.85 -0.37
player1 47.83 215.55 53.79 0.60 -0.46 0.66 0.31 0.89 0.34
player2 2825.23 181.50 177.79 -0.60 -0.48 0.64 -0.33 0.88 0.35
player3 2912.81 224.72 2966.83 -0.63 -0.43 -0.65 -0.30 0.90 -0.30
CameraMounts_EndDefinition
CameraAnimations_StartDefinition
CameraAnimations_EndDefinition
InstantUnits_StartDefinition
# Type team x z count inUnit state spread waypointX waypointZ
# ==================================================================================
Darwinian 0 255.3 2658.0 20 0 -1 90.1 0.0 0.0
Darwinian 1 277.4 289.5 20 0 -1 90.0 0.0 0.0
Darwinian 2 2657.3 362.0 20 0 -1 90.0 0.0 0.0
Darwinian 3 2633.2 2694.0 20 0 -1 90.0 0.0 0.0
InstantUnits_EndDefinition
PrimaryObjectives_StartDefinition
NeverTrue
PrimaryObjectives_EndDefinition