Krion112 wrote:I think if you set it to engineer it'll give you the engineer powerup....
Doesn't work for me, actually... I simply tried modifying a blitz map and nothing happened.
Moderators: jelco, bert_the_turtle
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MultiwiniaOptions_StartDefinition
GameTypes Domination
PopulationCap -1
DefenderPopulationCap -1
NumPlayers 2
InvalidCrates slowdown speedup darkforest autodarkforest hotfeet antnest autoantnest magicalforest
LevelOptions trunkportreinforcements 100 defenderreinforcementtype Engineer
Difficulty basic
MultiwiniaOptions_EndDefinition
Landscape_StartDefinition
worldSizeX 1804
worldSizeZ 1804
cellSize 12.00
outsideHeight -10.00
landColourFile landscape_default.bmp
wavesColourFile waves_default.bmp
waterColourFile water_default.bmp
Landscape_EndDefinition
LandscapeTiles_StartDefinition
# frac height desired gen lowland
# x y z size dim scale height method seed smooth guideGrid
# =============================================================================
203 0.00 87 1410 1.20 1.00 200 1 405566981 1.00 0
LandscapeTiles_EndDefinition
LandFlattenAreas_StartDefinition
# x y z size
# ==========================
LandFlattenAreas_EndDefinition
Lights_StartDefinition
# x y z r g b
# =========================================
-0.41 0.56 -0.72 0.99 0.89 0.76
-0.46 0.00 0.89 1.61 0.85 0.44
Lights_EndDefinition
Buildings_StartDefinition
# Type id x z tm rx rz isGlobal
# ==========================================================================
Incubator 32 911.63 271.47 5 0.07 1.00 1 99
Wall 21 1461.36 1134.79 255 1.00 0.00 0
Wall 13 1461.93 1171.07 255 1.00 0.00 0
Wall 14 1462.65 1208.25 255 1.00 0.00 0
Wall 15 1464.07 1244.94 255 1.00 0.00 0
Wall 16 1445.46 1263.67 255 -0.03 1.00 0
Wall 17 1408.55 1262.45 255 -0.03 1.00 0
Wall 18 1371.99 1261.19 255 -0.03 1.00 0
Wall 19 1335.30 1260.09 255 -0.03 1.00 0
Wall 20 1460.90 1098.02 255 1.00 0.00 0
Wall 22 1442.19 1080.03 255 -0.03 -1.00 0
Wall 23 1405.67 1081.29 255 -0.03 -1.00 0
Wall 24 1368.82 1081.79 255 -0.03 -1.00 0
Wall 25 1331.71 1083.06 255 -0.03 -1.00 0
Wall 26 1311.96 1102.07 255 -1.00 -0.06 0
Wall 27 1317.67 1240.65 255 -1.00 -0.06 0
Wall 28 1319.38 1204.17 255 -1.00 -0.06 0
AITarget 29 758.23 622.83 255 1.00 0.00 0
AITarget 35 639.29 774.43 255 1.00 0.00 0
SpawnPointMaster 36 879.83 1610.80 255 1.00 0.00 0 37
SpawnLink 37 907.62 793.16 255 1.00 0.00 0 0 1
SpawnPoint 0 1241.80 897.99 0 -0.97 0.24 0
SpawnPoint 1 467.13 1158.50 1 0.90 -0.43 0
TrunkPort 3 804.56 1178.23 1 1.00 0.00 1 -1
ControlStation 5 1076.39 1283.78 255 1.00 0.00 0 7
ControlStation 6 338.32 556.30 255 1.00 0.00 0 32
TrunkPort 7 1041.55 1185.18 0 -1.00 -0.01 1 -1
Buildings_EndDefinition
CameraMounts_StartDefinition
# Name Pos Front Up
# =========================================================================
player0 1448.67 192.00 852.76 -0.86 -0.43 0.27 -0.41 0.90 0.13
player1 303.39 179.40 1207.68 0.82 -0.51 -0.25 0.49 0.86 -0.15
CameraMounts_EndDefinition
CameraAnimations_StartDefinition
CameraAnimations_EndDefinition
InstantUnits_StartDefinition
# Type team x z count inUnit state spread waypointX waypointZ
# ==================================================================================
Darwinian 0 895.9 420.6 30 0 -1 180.5 0.0 0.0
Virii 5 572.0 741.0 40 0 -1 86.1 0.0 0.0
Virii 4 927.2 1197.6 100 0 -1 180.5 0.0 0.0
Virii 5 1094.8 709.7 42 0 -1 79.9 0.0 0.0
InstantUnits_EndDefinition
PrimaryObjectives_StartDefinition
NeverTrue
PrimaryObjectives_EndDefinition
The GoldFish wrote:I think, additionally, you can specify both attacker and defender reinforcement types. You might find these work in non assault maps too, randomly, but I dunno. I think Trunkport armour is just specifically armour, and doesn't work for other powerups, but I really don't remember.
The GoldFish wrote:I think, additionally, you can specify both attacker and defender reinforcement types. You might find these work in non assault maps too, randomly, but I dunno. I think Trunkport armour is just specifically armour, and doesn't work for other powerups, but I really don't remember.
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