Classification: King of the Hill
Players: 2 (for now)
Stage: Beta
Description: A hidden project Dr. Sepulveda created for the Darwinians after the Viral Wars was a small-yet-broad island which was covered in many different colored forests. Whenever a Darwinian went into "sleep" mode, they would be code-phased into a ghostly trunkport which would teleport them to this island. Here, all the Darwinians would go and be able to communicate with one another across the globe. It was a heavenly place for those who went there, even the Reds after the Viral Wars. In this area, weapons didn't exist, nor did machinery except for an engineer. It's job was to collect the souls of Darwinians who died in their sleep from this area, and deposit the souls into the trunkport which would teleport the souls to the receiver lines.
Magical Forests were first invented here when the Shaman introduced themselves as the officers of old, indicating that the lives lost to Soul Destroyers in the past may never be refound. However, they believed that forests showering new souls onto the ground was a good way to start, as they did feed on the essences of ghosts. Darwinians brought whatever ghosts they could find from the grounds of shattered souls in hopes they could be pieced back together.
Not even the Virus knew of this location, until the Multiwinians found a secret port on the supercomputer's secondary drive.
Before the events of Wake of Eternity, Multiwinians would often secret themselves onto armors with their new-found knowledge on how to get to Dreamworld, and would behold it's ever-luscious forests... In this Dreamworld, anything was possible for a Multiwinian. You could even see them flying around in the air at times, with little flames shooting out of their feet.
However, when war broke out, every Multiwinian knew that one tribe or another was going to immediately attempt to secure a foothold. In order to counter this, Dr. Sepulveda ordered the Futurewinians to secure this area for themselves and preserve it with the Shaman until after the tribes came to peace. This had proven to be a fruitless attempt, as the Virus had finally discovered the area, and initialized a devastating attack which wiped all life from the area. Dreamworld lost it's marvelous glamor and power it had, and the Virus stripped the area of it's enhanced geometry. The Virus, who had studied the magical forest's ability to create souls from it's branches, reversed it's enactment to have it devour souls instead, turning them pitch black. Luckily, it had not infected the few remaining trees on Dreamworld, however they stopped dropping magical souls due to the Shaman, out of fear they (the souls) would be converted into deadly weapons.
It was not until The Last Stand where the Shaman, after watching the events of the Red and Green tribes working together, decided to unite as one and drive the viral entities out of Dreamworld, which was now second to home of the Virus. They rendered Digital Nature and the Futurewinians to their liking and rid the land, and attempted to destroy the trunkport to the sacred place, but before they could, Multiwinians of all kinds poured through, shooting lasers at each other, the Futurewinians, and the Shaman, obliterating them with whatever they had to fight for control. In the end of the fight, several hours later, there were only two Multiwinian tribes left, and the trunkport was silent...
Who do you play as?
-----
Notes:
Infections aplenty happen here.
Futurewinians have also a high likely to make an appearance here.
Plague is not uncommon, but not as common as the infection.
Manage your spawns well, it's a wide-open country side with a lot of trees around the middle. Gun turrets should be used very wisely. It's hard to place them in a proper spot here.
18 spawn points total. You and the other start out with 3.
Installation instructions:
1. Make a new text document with the name "mp_KOTH_2P_Dreamland.txt
2. Insert the following in the CODE box into the TXT file:
Code: Select all
MultiwiniaOptions_StartDefinition
GameTypes KingOfTheHill
PopulationCap 4000
NumPlayers 2
PlayTime 15
Difficulty basic
OfficialLevel
MultiwiniaOptions_EndDefinition
Landscape_StartDefinition
worldSizeX 2000
worldSizeZ 2000
cellSize 12.54
outsideHeight -10.00
landColourFile landscape_default.bmp
wavesColourFile waves_default.bmp
waterColourFile water_default.bmp
Landscape_EndDefinition
LandscapeTiles_StartDefinition
# frac height desired gen lowland
# x y z size dim scale height method seed smooth guideGrid
# =============================================================================
433 -0.09 464 1294 1.20 1.00 155 1 16655098 1.25 0
558 -0.85 429 1094 1.20 1.00 147 1 6 1.12 0
225 0.00 354 864 1.20 1.00 92 1 6 1.00 0
343 0.00 996 924 1.20 1.00 160 1 17234248 1.00 0
1324 0.00 295 594 1.20 1.00 63 1 17489124 1.20 0
7 0.00 22 1954 1.20 1.00 169 1 18067518 1.00 0
1311 0.00 2 614 1.20 1.00 54 1 20344628 1.25 0
-18 0.00 51 614 1.20 1.00 54 1 20344628 1.25 0
LandscapeTiles_EndDefinition
LandFlattenAreas_StartDefinition
# x y z size
# ==========================
LandFlattenAreas_EndDefinition
Lights_StartDefinition
# x y z r g b
# =========================================
0.00 0.07 1.00 1.12 1.12 1.12
0.32 0.24 -0.92 1.30 0.56 0.60
Lights_EndDefinition
Buildings_StartDefinition
# Type id x z tm rx rz isGlobal
# ==========================================================================
Tree 0 975.23 1023.13 1 0.76 -0.64 0 60.09 1.45 1.03 1.12 6 38535 -12843009 -34774 5
Tree 1 938.62 919.43 1 1.00 0.00 0 54.40 3.90 1.25 0.92 4 56037 -1392378617 -1341716226 10
Tree 2 731.89 1265.57 1 1.00 0.00 0 55.23 1.09 1.00 1.29 4 73869 1895760644 -1827734273 12
Tree 3 1139.87 1344.24 1 1.00 0.00 0 48.81 1.88 1.00 1.29 4 30026 1895760644 -1827734273 12
Tree 4 1202.59 971.89 1 1.00 0.00 0 44.43 1.88 1.00 1.29 4 95686 1895760644 -1827734273 12
Tree 5 1156.66 617.85 1 1.00 0.00 0 83.46 1.88 1.00 1.29 4 95848 1895760644 -1827734273 12
Tree 6 632.01 900.94 1 1.00 0.00 0 47.78 7.23 1.00 1.29 4 96385 1895760644 -1827734273 12
Tree 7 694.79 1110.10 1 1.00 0.00 0 56.92 1.09 1.00 1.29 4 96794 1895760644 -1827734273 12
Tree 8 730.77 926.60 1 1.00 0.00 0 50.30 2.72 1.25 0.92 5 97383 -1392378617 -1341716226 10
Tree 9 749.89 746.40 1 1.00 0.00 0 56.44 2.72 1.25 0.92 5 97462 -1392378617 -1341716226 10
Tree 10 1035.12 772.89 1 1.00 0.00 0 59.30 3.90 1.25 0.92 7 97789 -1392378617 -1341716226 10
Tree 11 1212.20 1136.93 1 1.00 0.00 0 61.64 3.90 1.25 0.92 6 98061 -1392378617 -1341716226 10
Tree 12 1129.75 1239.05 1 1.00 0.00 0 46.37 3.90 1.25 0.92 6 98180 -1392378617 -1341716226 10
Tree 13 885.65 1326.77 1 1.00 0.00 0 52.76 3.90 1.25 0.92 4 98289 -1392378617 -1341716226 10
Tree 14 814.92 1348.27 1 0.76 -0.64 0 81.83 1.18 1.03 1.12 6 98457 -12843009 -34774 5
Tree 15 653.34 1219.48 1 0.76 -0.64 0 64.09 6.19 1.03 1.12 4 98848 -12843009 -34774 5
Tree 16 1136.79 1020.94 1 0.76 -0.64 0 76.43 1.45 1.03 1.12 6 99257 -12843009 -34774 5
Tree 17 1207.41 796.58 1 0.76 -0.64 0 69.80 1.45 1.03 1.12 6 99324 -12843009 -34774 5
Tree 18 993.75 617.49 1 0.76 -0.64 0 70.51 1.45 1.03 1.12 6 99385 -12843009 -34774 5
Tree 19 850.24 832.92 1 0.76 -0.64 0 42.81 1.45 1.03 1.12 6 99535 -12843009 -34774 5
Tree 20 596.64 1002.06 1 0.76 -0.64 0 66.45 1.45 1.03 1.12 6 99764 -12843009 -34774 5
Tree 21 971.84 1199.78 1 1.00 0.00 0 41.90 1.88 1.00 1.29 4 91 1895760644 -1827734273 12
Tree 22 1067.28 948.93 1 1.00 0.00 0 52.44 1.88 1.00 1.29 4 189 1895760644 -1827734273 12
SpawnPoint 23 1726.51 1681.33 0 -0.70 -0.71 0
SpawnPoint 24 1619.58 1716.88 0 0.12 -0.99 0
SpawnPoint 25 1751.03 1580.68 0 -0.95 0.30 0
SpawnPoint 26 182.76 252.36 1 0.73 0.68 0
SpawnPoint 27 260.04 189.42 1 0.02 1.00 0
SpawnPoint 28 148.57 347.14 1 0.99 -0.15 0
TrunkPort 29 841.45 1047.26 255 1.00 0.00 1 -1
SpawnLink 30 839.58 982.51 255 1.00 0.00 0 31 47 51 53
SpawnLink 31 580.21 760.01 255 1.00 0.00 0 32 52
SpawnLink 32 394.98 421.51 255 1.00 0.00 0 33
SpawnLink 33 126.89 223.87 255 1.00 0.00 0 28 26 27
SpawnPointMaster 34 196.89 1745.92 255 1.00 0.00 0 30
SpawnPoint 35 904.91 737.81 255 -0.45 0.89 0
SpawnPoint 36 851.81 197.07 255 -0.76 -0.65 0
SpawnPoint 37 319.93 806.23 255 -0.67 0.75 0
SpawnPoint 38 1257.96 515.55 255 -0.70 0.71 0
SpawnPoint 39 549.51 1092.30 255 1.00 0.00 0
SpawnPoint 40 980.81 1297.02 255 1.00 0.00 0
SpawnPoint 41 493.36 1481.38 255 -0.08 1.00 0
SpawnPoint 42 808.47 1794.21 255 -0.90 -0.43 0
SpawnPoint 43 1229.99 1605.05 255 1.00 0.00 0
SpawnPoint 44 1690.13 864.99 255 -0.28 0.96 0
SpawnPoint 45 1385.07 1164.20 255 -0.59 -0.81 0
SpawnPoint 46 1601.97 322.12 255 -0.23 -0.97 0
SpawnLink 47 1088.43 1208.35 255 1.00 0.00 0 50 48 56
SpawnLink 48 1427.66 1472.94 255 1.00 0.00 0 49
SpawnLink 49 1771.24 1746.33 255 1.00 0.00 0 25 23 24
SpawnLink 50 982.25 1588.09 255 1.00 0.00 0 40 42 43
SpawnLink 51 693.45 1291.62 255 1.00 0.00 0 41
SpawnLink 52 365.15 1022.93 255 1.00 0.00 0 39 37
SpawnLink 53 1079.51 640.91 255 1.00 0.00 0 54 55 35
SpawnLink 54 1426.34 427.51 255 1.00 0.00 0 46 38
SpawnLink 55 1042.72 296.10 255 1.00 0.00 0 36
SpawnLink 56 1586.78 1158.17 255 1.00 0.00 0 45 44
SpawnPopulationLock 57 1073.34 888.90 255 1.00 0.00 0 1160.23 2000
AITarget 58 237.48 301.14 255 1.00 0.00 0
AITarget 59 280.22 856.51 255 1.00 0.00 0
AITarget 60 813.81 170.56 255 1.00 0.00 0
AITarget 61 1218.49 560.75 255 1.00 0.00 0
AITarget 62 1595.20 273.69 255 1.00 0.00 0
AITarget 63 883.70 789.40 255 1.00 0.00 0
AITarget 64 595.57 1091.78 255 1.00 0.00 0
AITarget 65 494.10 1541.52 255 1.00 0.00 0
AITarget 66 767.08 1772.86 255 1.00 0.00 0
AITarget 67 1036.81 1298.19 255 1.00 0.00 0
AITarget 68 1350.72 1130.41 255 1.00 0.00 0
AITarget 70 1278.30 1594.42 255 1.00 0.00 0
AITarget 71 1665.18 1629.66 255 1.00 0.00 0
AITarget 72 1678.75 921.63 255 1.00 0.00 0
AITarget 73 1521.23 1420.23 255 1.00 0.00 0
AITarget 74 518.49 541.86 255 1.00 0.00 0
AITarget 75 277.70 1184.95 255 1.00 0.00 0
MultiwiniaZone 76 841.45 1047.26 255 1.00 0.00 0 200.00
AITarget 77 841.45 1047.26 255 1.00 0.00 0 -1 1.00 0
Buildings_EndDefinition
CameraMounts_StartDefinition
# Name Pos Front Up
# =========================================================================
player0 1909.93 296.97 1829.45 -0.70 -0.35 -0.62 -0.26 0.94 -0.23
player1 59.67 208.21 149.07 0.70 -0.42 0.57 0.33 0.91 0.27
CameraMounts_EndDefinition
CameraAnimations_StartDefinition
#will be empty
CameraAnimations_EndDefinition
InstantUnits_StartDefinition
# Type team x z count inUnit state spread waypointX waypointZ routeId
# ==================================================================================
Darwinian 0 1681.1 1642.4 40 0 -1 10.0 0.0 0.0 -1 -1
Darwinian 1 256.7 308.4 40 0 -1 10.0 0.0 0.0 -1 -1
InstantUnits_EndDefinition
PrimaryObjectives_StartDefinition
NeverTrue
PrimaryObjectives_EndDefinition
3. Save it, start up Multiwinia, and look for it in the King of the Hill section. It should be on top.
Please post balance issues on this thread, I want to try and make it as good as it can be.
-----
CHANGELOG:
v1.0
-Release
v1.1
-Fixed the Trunkport not having priority for keeping Multiwinians in the capture zone. (Thanks elexis)
-Magic Forests now have the capability of growing the different tree colors/kinds if full crates are available