Dreamworld Map

Working on new maps for Multiwinia? Discuss!

Moderators: bert_the_turtle, jelco

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Phelanpt
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Postby Phelanpt » Wed Feb 25, 2009 6:09 am

Yep, that was it, it works now. It seemed to play more like a DOM map than a KOTH against the AI.
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Major Cooke
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Postby Major Cooke » Wed Feb 25, 2009 9:39 pm

I know, I'm still attempting to press out the kinks and make it so that the AI will seek out that AItarget near the damn port. If anything I might just add more capture circles around the area, i.e. some of the spawn points.
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Postby elexis » Thu Feb 26, 2009 3:29 am

What I meant is that I tried the map in the beta version and it still didn't work.

Anyway I made a copy of one of the official maps, and copied your map in part-by-part, testing it after each copy. Strangly it was working after I copied all the parts over, but I cant see any difference to the map I had and the map you have posted here.

btw. the map plays for waaay too long.
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Phelanpt
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Postby Phelanpt » Thu Feb 26, 2009 4:14 am

elexis wrote:What I meant is that I tried the map in the beta version and it still didn't work.

I understood what you meant. You, on the other hand, haven't understood what I meant.

Major Cooke was asking people to test it in the retail version.
It is mostly irrelevant if it works on the beta version, and the NDA asks that you post information about the beta only in the beta forum.
You are clearly not doing this.
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elexis
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Postby elexis » Thu Feb 26, 2009 4:36 am

I see what you mean now, and I apologise.
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Major Cooke
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Postby Major Cooke » Thu Feb 26, 2009 3:37 pm

elexis wrote:What I meant is that I tried the map in the beta version and it still didn't work.

Anyway I made a copy of one of the official maps, and copied your map in part-by-part, testing it after each copy. Strangly it was working after I copied all the parts over, but I cant see any difference to the map I had and the map you have posted here.

btw. the map plays for waaay too long.


Not if you play it on hard, then you'll need those 15 minutes. Trust me.
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Major Cooke
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Postby Major Cooke » Thu Feb 26, 2009 4:53 pm

Dreamworld map updated. See first post.
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Postby Mas Tnega » Thu Feb 26, 2009 5:34 pm

Major Cooke wrote:
elexis wrote:btw. the map plays for waaay too long.


Not if you play it on hard, then you'll need those 15 minutes. Trust me.
With the new revision of it: Default settings, hard AI. 20 minutes remaining and only two spawns in enemy hands.

Estimated score: 1436 - 0.

I *suspect* I don't need the extra 15 minutes.
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Postby Major Cooke » Thu Feb 26, 2009 5:46 pm

I set the mission file up for 15 minutes I thought...
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Postby Mas Tnega » Thu Feb 26, 2009 6:01 pm

That does present an interesting question of why this went on for 25 minutes, yes.

It's 15 in your text... huh. How the fuck is it saying 25 in mine?

It's still 5 minute too long.
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Postby jelco » Thu Feb 26, 2009 6:06 pm

Mas Tnega wrote:That does present an interesting question of why this went on for 25 minutes, yes.

It's 15 in your text... huh. How the fuck is it saying 25 in mine?

It's still 5 minute too long.

It said 25 in mine as well, and I downloaded it half an hour ago. The last edit was made 20 minutes ago. ;)

Agreed, it's way too long. Even I, with crappy MW skills, managed to own the entire map in 7 minutes.

Jelco
"The ships hung in the sky much the same way that bricks don't."
- Douglas Adams
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Major Cooke
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Postby Major Cooke » Thu Feb 26, 2009 7:42 pm

jelco wrote:
Mas Tnega wrote:That does present an interesting question of why this went on for 25 minutes, yes.

It's 15 in your text... huh. How the fuck is it saying 25 in mine?

It's still 5 minute too long.

It said 25 in mine as well, and I downloaded it half an hour ago. The last edit was made 20 minutes ago. ;)

Agreed, it's way too long. Even I, with crappy MW skills, managed to own the entire map in 7 minutes.

Jelco


At first I set it to 15, but I forgot to change it back for testing reasons... Mah bad. Fix'd.
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elexis
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Postby elexis » Sun Mar 01, 2009 11:43 pm

I recommend that with th one spawn point, you set the win conditions to "population per second".
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Postby Major Cooke » Mon Mar 02, 2009 4:18 am

elexis wrote:I recommend that with th one spawn point, you set the win conditions to "population per second".


That too.
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Dreamworld not working

Postby GreenRock » Fri Jul 10, 2009 9:16 pm

I did all the steps. I created a folder in the same area as the main.dat file, made two new folders in THAT folder named "levels" and the other "thumbnails". I made a txt document and copied and pasted the code into that txt file. It has the proper title and i saved it. I ran multiwinia and could not find it in KOTH. Help please. Im really interseted in this Mod.

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