Player Controlled Shamans
Posted: Sat Jan 24, 2009 2:06 pm
I was laying in bed this morning, and an idea came to me. The basic outline for a usable Shaman. as I understand it, they don't really do anything now.
You would summon them like squads, from a crate. you would get one guy, he looks like an officer with a 2d cape and a staff. Like squads, he can move, fire lasers, and throw grenades
Unlike squads, his lasers are short range subversion rays, and his grenades have a subversion effect as well, with each affected guy having a 50% saving die roll to resist.
To make sure even this is not too overpowered, be sure his subversion rays have even shorter range then the subversion power-up. Being a single guy, he can only be hit by enemy fire once or maybe twice before he dies.
Any thoughts on this?
You would summon them like squads, from a crate. you would get one guy, he looks like an officer with a 2d cape and a staff. Like squads, he can move, fire lasers, and throw grenades
Unlike squads, his lasers are short range subversion rays, and his grenades have a subversion effect as well, with each affected guy having a 50% saving die roll to resist.
To make sure even this is not too overpowered, be sure his subversion rays have even shorter range then the subversion power-up. Being a single guy, he can only be hit by enemy fire once or maybe twice before he dies.
Any thoughts on this?