Multiwinia/Darwinia Compatibility?

Working on new maps for Multiwinia? Discuss!

Moderators: jelco, bert_the_turtle

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00Davo
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Postby 00Davo » Fri Dec 05, 2008 8:58 am

Phelanpt wrote:On the Xfire chat today they said they only sold the uplink code because "we were selling everything else" to avoid bankruptcy, "so why not".

Bankruptcy? Ouch.

Phelanpt wrote:Also, what you suggest is a completely different thing, something that would have to be either developed that way from the start, or go through a lot of integration testing.

It's also something that would sell.

Development from the start would be pretty unnecessary, given that most of the necessary code is already written, in the form of Winia. There also shouldn't be too much integration involved - just porting the Darwinia-specific stuff to run in the Multiwinia codebase shouldn't be incredibly impossible. (Not that I have any idea what the Winia code is like - perhaps it is, indeed, incredibly impossible?)

There's also the possibility of releasing Protologic as simply a Winia Dev CD, without the complex integration work. The clever people who can do things with the Uplink Dev CD could handle the integrating part, and then release that code as a Protologic "snapin", although snapins wouldn't be quite as useful without the actual Protologic engine concept.

(Wasn't there a Defcon Dev CD?)
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KingAl
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Postby KingAl » Fri Dec 05, 2008 10:22 am

No. There's an API for the AI, though.
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