jelco wrote:The Task Manager doesn't work in Multiwinia anymore (there's something I could say about this but unfortunately it's NDA'd
).
You know, just saying that is probably NDA'd.
jelco wrote:Virii still work in Multiwinia and can be teamless (that is, they will be on the side of the Evilinians).
As I discovered when I got the Eggs last game. Having an army of ultimate Virii warriors is awesome.
By the way, what exactly are the Evilwinians supposed to be? Presumably they're Virii-aligned Darwinians, except that the Red Darwinians are Virii-aligned Darwinians, and the Evilwinians shoot the Reds.
jelco wrote:All in all, the main game mechanics work radically different. Some heavy editing of the mod files might work, but it's going to take a lot of time and won't work like a co-op version of Darwinia - it'll be more like a campaign version of Multiwinia.
Oh.
Hey, there's an idea. Ever bought a Source engine game? Notice that you get the game, and additionally the Source SDK Base. The Base
is the Source engine, which you obviously need to play Source games. You can use the Source SDK to make games using the Base, and use stuff from the game you bought too.
So, why not make a great big general "winia" engine? It could be called, um... Protologic, and would be a generic engine for "winia" games. It comes with an SDK, for building mods from scratch - this also incorporates the modding capabilities for individual games. This SDK starts with very limited features - you can't make, well, anything much with just the SDK, which is why it's designed to be very, very modular.
When you purchase a Protologic game, it "snaps in" to your SDK, and the added features it provides are added to your modding arsenal. To create a multiplayer mod, you'd need to buy Multiwinia first, while to make a campaign mod, you'd need to buy Darwinia. Purchasing Multiwinia would also provide the crate system, multiple teams, the Darwinian quick-circle move feature, and other Multiwinia-specific stuff. Purchasing Darwinia would provide the Task Manager, objective system, world map, and other Darwinia-specific stuff. If additional "winia" games are created, they could snap new and different concepts into your SDK.
Thoughts?