Cyan. wrote:Yeah take it out on me you noob head, be carefull if you don't watch your step people will begin to not like you x, oh waite, they don't anyway, nevermind me carry on

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No problemos neatnit, I was happy to be of assistance

Whether people like him or not, we certainly have to role with the fact that your a much bigger dumbass than he is...
Anyway, I have made quite a few revisions to Predatorwinia. Less donkey honking, more manly explosions.
Also screwed around with some maps and made changes a bit to one of the KOTH maps, mainly fighting up against futurewinians and another team. Don't worry though, you'll never be in the area where Futurewinians wind up forcing you out of the game as fast as the tricycle one...
Oh and I did have a video but it's a bit outdated.
Changelog:
V1.0
-Release
V2.0
Gameplay
-Changed many custom sounds around
-Airstrikes have been returned to normal.
-Multiwinians fire delay reduced slightly (down from 3 to 2)
-Multiwinians health dropped significantly enough to be one-shot
-Multiwinians sped up to 60 speed
-Soul destroyers weakened
-Virii made faster and stronger
-Spore generators can now basically fly all over the map
-Squaddies improved upon (I can't remember exactly what)
-Centipedes returned to normal speed due to performance issues
-Ant speeds reduced
-Nukes speed increased slightly for faster delivery timing
-Meteors sped up a touch
-Harvesters and Engineers sped up greatly for faster soul collecting
-Futurewinian spaceship slowed due to it ramping off every corner of the map
-Armor speed up significantly and weakened significantly to make up for it
-Squaddies sped up both in shooting and moving
Map mods
-KOTH Field of Unending Dawn: Futurewinians replace third player. The third player no longer exists, and will only hold two folks at once.
--Map colored down to neonish purple/magenta
--Spawn points now deliver triple the amount of multiwinians (60 per spawn time, randomly rotated)
--Trees removed, Magical Forests now place different randomly colored trees
--Dark Forests make a greater appearance
--Infection is more common
--Subversion re-added
--Rage re-added
--Gun turrets are plentiful now
--Rocket turrets re-added
--Harvesters taken out, they only serve to overpopulate instead of simply helping you rebuild your numbers
There's more to it, but I just can't remember at the moment. I'll let you all know what else comes around.