[Mod] Imperial Guard

Working on new maps for Multiwinia? Discuss!

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Xocrates
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[Mod] Imperial Guard

Postby Xocrates » Wed Oct 29, 2008 6:33 pm

I was bored:

Image

This mod replaces regular Multiwinians by an Imperial Guard Sprite and Futurewinians with:

Image
(In case anyone is wondering, those are custom colours, and therefore not related with any of the canon armies)

Get it here. (I apologize to Pox for hijacking his server space. In case you're reading this, feel free to yank it out.)

Notes:

-To install, just unzip it in your multiwinia folder
-In addition to replacing the sprites, this mod also changes "Evilinians" to "Corrupted Guardsmen" and "Futurewinians" to "Chaos Space Marines"
-It also changes the glow effect from white to a sickly Green. This affects the effect for Futurewinians, Virii, Plague, and the shadows of Soul Destroyers and Spore generators (which become purple-ish). In case you want to revert this just go to Multiwinia\data\textures and rename or delete glow.bmp. Alternatively you can rename glow-.bmp and disable the effect altogether
-You may also notice that the images are huge. This was simply to preserve as much detail as possible.

EDIT: Oh, and I recommend you try trycicle21's VsFuturewinian map

EDIT2: Replaced Evilinians with Necrons.
Last edited by Xocrates on Wed Oct 29, 2008 11:15 pm, edited 1 time in total.
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elexis
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Postby elexis » Wed Oct 29, 2008 10:15 pm

*wonders how to replace spiders withdefilers*

Not bad.
Mas Tnega
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Postby Mas Tnega » Wed Oct 29, 2008 10:25 pm

Needs moar Necron.
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Xocrates
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Postby Xocrates » Wed Oct 29, 2008 11:04 pm

Mas Tnega wrote:Needs moar Necron.


Like so?:
Image

I'm considering replacing Evilinians with the necron. They are humanoid/skeletal enough to pass for burning Guardsmen too.

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