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Posted: Sat Dec 06, 2008 8:36 pm
by bert_the_turtle
Oops, looks like my fix somehow got stuck in the pipeline from the development machine to the server

(To be precise, right at the start.) It's corrected now, please try again. And in the case that it still doesn't work, please do this:
-Deselect the Harvester/Engineer
-Say "Selecting Harvester/Engineer"
-Select it
-Say "Moving"
-Move it
And then point me to the game with the bug so I can look at the net log.
Posted: Thu Dec 11, 2008 12:53 am
by moth
You seem to have fixed it. I've had a couple of games where i've been able to move engineers properly. Thanks.
Posted: Thu Dec 11, 2008 3:04 pm
by Cooper42
I put the lack of movement down to lag before (I'm on a crappy wireless), but have been able to move engineers recently. Thanks.
Posted: Thu Dec 18, 2008 8:02 pm
by bert_the_turtle
Goody. Build 997 is up for the testers with the fix included. The build also fixes ServerIP not working properly, a feature nobody ever needed until now

Posted: Fri Dec 26, 2008 2:56 am
by Techman224
From what I see, I've downloaded dedcon, played DEFCON, and ran dedcon at the same time using the same computer using the same auth key (also played on the server too). I wonder if dedwinia and multiwinia work the same way?
Posted: Fri Dec 26, 2008 12:56 pm
by bert_the_turtle
It works the same way.
Posted: Wed Jan 07, 2009 3:48 pm
by Killjoy
Anychance of a map vote feature? on the Assault servers only assault maps to pick from etc etc you get the idea.
Posted: Wed Jan 07, 2009 4:35 pm
by bert_the_turtle
With only the chat interface, this would be hell to get remotely useable. Don't hold your breath.
Posted: Wed Jan 07, 2009 5:55 pm
by Killjoy
I have seen it on team fortress classic, before that glowing menu poped up for map vote.
/votemap *****
Killjoy has voted map ****
/yesvote to vote yes
/novote to keep the current map
??
Posted: Wed Jan 07, 2009 7:12 pm
by bert_the_turtle
That requires good map filenames, something that was neglected in Multiwinia development.
Posted: Wed Jan 07, 2009 7:47 pm
by Killjoy
Is there anyway that "Hamburger Hill" can translate to "8923hijfskjsdfbmap2multi" or whatever the complex map name was?
Posted: Wed Jan 07, 2009 8:20 pm
by cheesemoo0
I suppose create a lot of alias for the maps./
Posted: Wed Jan 07, 2009 8:31 pm
by Mas Tnega
/startvote <number of players> <mode>
[Resulting list with conveniently enumerated maps. How many could you really expect for any combination?]
/votemap <map number>
?
Posted: Wed Jan 07, 2009 8:45 pm
by bert_the_turtle
Hey, I'm trying to avoid work here, Mas

Posted: Thu Jan 08, 2009 8:17 pm
by NeatNit
Killjoy wrote:Is there anyway that "Hamburger Hill" can translate to "8923hijfskjsdfbmap2multi" or whatever the complex map name was?
No, but an example for a level is
mp_domination_4P_1.txt. Not exactly that informative.