Dedwinia

Working on new maps for Multiwinia? Discuss!

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bert_the_turtle
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Postby bert_the_turtle » Sat Nov 01, 2008 3:00 pm

Selected testers: svn863 is up for all platforms. It fixes Blitzkrieg score logging, doesn't give CPUs colour names that are just wrong, and adds the WaitGameSecondsAbsolute command.
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Postby cheesemoo0 » Sat Nov 01, 2008 7:04 pm

What would you say a good Dedwinian server should be spec-wise?
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Postby NeoThermic » Sat Nov 01, 2008 7:41 pm

cheesemoo0 wrote:What would you say a good Dedwinian server should be spec-wise?


Anything from 150MHz with about 40MB RAM onwards. What will matter the most is bandwidth, especially upload. If you have enough and you use QoS, you can get a good service.

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Postby bert_the_turtle » Sun Nov 02, 2008 3:25 am

svn869 is up. Attempts to fix the odd team colour bug. The bug mostly happens when CoopMode is activated when players are already online, which is precisely what Dedwinia Test is doing. So do give note if you still get odd team assignments (meaning anything but 2 vs 2).
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Postby cheesemoo0 » Sun Nov 02, 2008 4:52 pm

About how much upload bandwith does each player take up?
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Postby bert_the_turtle » Sun Nov 02, 2008 5:37 pm

Worst case (4 players, each controlling a turret or squad or something the server can't tell apart from that): 10 kbyte/s total.
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Postby bert_the_turtle » Sun Nov 02, 2008 7:33 pm

svn875 is up for non-Macs. It fixes a rather embarrassing, but interesting, bug: when players left during the game, sometimes others would shuffle over to take their place. Please update :) Also new: a Quarantine setting preventing the spreading of the Master Player achievement. Good for Assault servers.
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Postby bert_the_turtle » Mon Nov 03, 2008 9:44 pm

New build svn882 up for all registered betatesters and all platforms. Fixes a small inconsistency with negated IP range bans, adds Min/MaxRating so you can build newbie/elite servers, adds ForbidDirectControl which disables the direct control of MW mobs. Oh yeah, a few revisions back, RankedDefault was added, where you can set the server default for /ranked//unranked player choice. Also good for Assault servers :)
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Postby jelco » Mon Nov 03, 2008 10:13 pm

Why would it be good for Assault servers? Assault is arguably the best mode for comparing people's skill, it has the smallest element of luck in my opinion.

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Postby Mas Tnega » Mon Nov 03, 2008 10:21 pm

Only at a high level.
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Postby bert_the_turtle » Mon Nov 03, 2008 11:24 pm

Dunno about you, but I wouldn't want to find my self in a ranked match against moderately competent players defending on The Last Stand or attacking on Beyond The Pale.
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Postby RabidZombie » Mon Nov 03, 2008 11:29 pm

bert_the_turtle wrote:Dunno about you, but I wouldn't want to find my self in a ranked match against moderately competent players defending on The Last Stand or attacking on Beyond The Pale.


Unless it was done Unreal Tournament style, which should be implemented.
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Postby jelco » Tue Nov 04, 2008 12:10 am

bert_the_turtle wrote:Dunno about you, but I wouldn't want to find my self in a ranked match against moderately competent players defending on The Last Stand or attacking on Beyond The Pale.

That's a valid point, I forgot how the game mode favoured defenders.

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Postby TomCat39 » Fri Nov 07, 2008 11:25 pm

I was thinking about the client and the request to show server details (time, weighted/random crates etc) and it got me to thinking about the dedicated server.

I don't know if it's already possible, but it would be nice to be able to set these server characteristics on a per game basis.

My thought is you are the first to join a dedicated, you then type in the chat window /crate random and it sets the crates to be random for that 1 game only. The next game it defaults to the server config defaults. Simply the first to join has "master" and can change the server settings for the one game.

What do you think?
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Postby bert_the_turtle » Sat Nov 08, 2008 10:25 am

I'm not too hot for this idea. For unranked games, if you want special settings, just host one yourself. For ranked games, consistency is somewhat important. I would not want to enter my favorite server only to notice the settings have been changed by some random guy only when the game starts, or maybe only later (such as when basic crates only is turned on). And there certainly is a huge potential for abuse of such a feature.

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