Map naming convention
Posted: Wed Sep 24, 2008 12:49 pm
Since we have seen a few map releases already before the release of a map editor (well done!), we might as well establish a sensible naming convention for the map files.
This is very close to what I would suggest, as well - although admittedly I would want the filename to be all lower-case, and perhaps put dashes in the filename where spaces would be applicable, as such;
mp_<gametype><#players>_<mapname>_<author>_<version>.txt
For the sake of consistency, version would always be <major>.<minor> (even 1.0, 2.0 etc.)
So NukeLord's new map would be;
mp_k2_facing-worlds_nukelord_1.1.txt
Keep in mind that these are just my current thoughts on the subject, and nothing is decided (or even much discussed) yet. If this is stickied, I'll update this post with a clear, unambiguous naming scheme.
The GoldFish wrote:I guess then I'd do;
mp_k2_FacingWorldsNL_2.txt
using b for blitz, k for koth, d for domination, r for rocket riot, a for assault and c for cts - keeps the gametype, # of players, Mapname, author and version in without being crazy padded.
This is very close to what I would suggest, as well - although admittedly I would want the filename to be all lower-case, and perhaps put dashes in the filename where spaces would be applicable, as such;
mp_<gametype><#players>_<mapname>_<author>_<version>.txt
For the sake of consistency, version would always be <major>.<minor> (even 1.0, 2.0 etc.)
So NukeLord's new map would be;
mp_k2_facing-worlds_nukelord_1.1.txt
Keep in mind that these are just my current thoughts on the subject, and nothing is decided (or even much discussed) yet. If this is stickied, I'll update this post with a clear, unambiguous naming scheme.