The Official Unofficial Multiwinia Ladder
Moderators: jelco, bert_the_turtle
Last game I played I was winning until Evilinians showed up.
There's nothing worse than pushing your opponent down to 6 spawns vs. 2, then having Evilinians take over two of yours. I was caught in a pincer, without the units to face either opponent, and the stronger right on top of my spawns.
To make my point: I've witnessed a good reason to make ranked servers Basic Crates Only.
There's nothing worse than pushing your opponent down to 6 spawns vs. 2, then having Evilinians take over two of yours. I was caught in a pincer, without the units to face either opponent, and the stronger right on top of my spawns.
To make my point: I've witnessed a good reason to make ranked servers Basic Crates Only.
- bert_the_turtle
- level5

- Posts: 4795
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- MaximusBrood
- level4

- Posts: 615
- Joined: Mon Jan 14, 2008 12:04 am
It was a three player map. I'd just eliminated the third player. The two spawns he'd started with I was barely holding on to - The second player had massed his forces to take over said spawns, and I was relying on the reinforcements from my other spawns to hold them. That was when I realised that I had no reinforcements to send, the Evilinians had taken over my back spawns.
Essentially I'd made a gambit here, which was thus:
Attack player 2, losing forces, weakening myself, but gaining more strength later on.
This choice was made because I had enough spawns to hold the new ones until I could recoup the losses. When my two spawns were taken over, the reason I'd taken the chance and leapt at the spawns disappeared instantly.
At the time, Player 2 had far more Multiwinians than I did, but he couldn't recoup his losses as fast. My advantage was taken away, and then quickly reversed as soon as Evilinians came into play.
Essentially I'd made a gambit here, which was thus:
Attack player 2, losing forces, weakening myself, but gaining more strength later on.
This choice was made because I had enough spawns to hold the new ones until I could recoup the losses. When my two spawns were taken over, the reason I'd taken the chance and leapt at the spawns disappeared instantly.
At the time, Player 2 had far more Multiwinians than I did, but he couldn't recoup his losses as fast. My advantage was taken away, and then quickly reversed as soon as Evilinians came into play.
- Imeanunoharm
- level1

- Posts: 39
- Joined: Wed Nov 05, 2008 4:07 am
- Location: K.A.O.S. H.Q.
- Imeanunoharm
- level1

- Posts: 39
- Joined: Wed Nov 05, 2008 4:07 am
- Location: K.A.O.S. H.Q.
The scores are currently being recalculated. The site will be back up shortly.
A very minor thing, but I'm showing this bit: "23 hours until next score recalculation", and it is ticking over an hour earlier.
In other words, at 11:30 am my time the score recalculation ticker ticks over, but the actual calculation comes one hour later.
- tabasco boy
- level5

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jelco wrote:After a lot of hassling cheesemoo0's server is in the air and registered to the Ladder. Yes, I know that server ID 11 is missing, it's reserved. EDIT: Nevermind what was here, the only thing of importance is that I can't easily swap around servers to fix the broken order so we'll have to wait for a possible next server to fill up the hole.
Jelco
maybe its somesort of a sign that "11" is suppose to be allocated to some server
- Imeanunoharm
- level1

- Posts: 39
- Joined: Wed Nov 05, 2008 4:07 am
- Location: K.A.O.S. H.Q.
- Imeanunoharm
- level1

- Posts: 39
- Joined: Wed Nov 05, 2008 4:07 am
- Location: K.A.O.S. H.Q.
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