Small bump to give everybody a heads-up about the state of this thing.
Currently the only component that seems to be troubling is the one responsible for reading the match details sent to it by Dedwinia. Unfortunately though, while it seems to be just one tiny bug that keeps crashing the thing, I simply cannot find it. I'm probably going to spend all day on this tomorrow, hopefully I'll have it sorted out. There are no guarantees that everything else will just keep working after that of course, I wouldn't at all be surprised if the next script in the chain fails in some inexplicable way after I've finally fixed the logfile parser.
There are currently two people working on layouts for the system, since I absolutely suck at design as can be seen in the screenshots in my first post (which show my placeholder template currently in use). MaximusBrood and RabidZombie have their own schedule though, of course, so I cannot guarantee anything about when those will be finished.
Aside from this, Dedwinia is currently in public testing as most of you know and is happily spamming the ladder server with log files - at least that part works.
It looks like it is close to being released in the form of binaries, but I can already tell you that a simultaneous launch is going to be nigh impossible - the ladder will lag behind quite definitely. I think it's important to let you know about this, because I can already picture the questions about this.
If everything goes according to my planning, I'll be able to kick the system live in 2 or 3 weeks, but please don't take this as anything definite - my guess is as good as yours.
EDIT: After a lot of cursing I've finally been able to make it work and the system is currently happily indexing matches played on the Dedwinia test server.
For the moment it seems my work is done, I will have to wait for the templates to be finished at least, and until then I'm going to see if there are some other things I can improve. It is looking very stable right now though.