Map Editor plans

Working on new maps for Multiwinia? Discuss!

Moderators: jelco, bert_the_turtle

skull13
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Postby skull13 » Sat Nov 15, 2008 5:22 pm

My guess is that it comes out in the next big update (1.3)

Hopefully, the mac version will (as always) hop in simultaniously, though with only one post (and that only appears to be because I emailed them and they were like "oh, whut? OH yeah! We have a progress log thingie... Yeah, we'll get to that someday!) I don't hold out much hope.
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Postby Mini » Sun Nov 16, 2008 5:36 am

yea I guess... All we can do is wait : :roll:
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Postby Krion112 » Mon Nov 17, 2008 4:02 am

DANG IT!!!
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Lowell
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Postby Lowell » Sat Dec 27, 2008 10:55 am

Just purchased Multiwinia and have been playing through it. I like this version of the game very much. Great job. Very fun.
Love the mod work done so far, the color change options TGF did are great.
A landscape editor would be fantastic.
Thanks again for another great game.

edit// why not just use the same editor from Darwinia and just add the new structures and scripts?
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eos
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Postby eos » Fri Feb 06, 2009 12:02 pm

<(bump)> Any progress?
Only, I think MW for mac won't be released until this is.
Feel free not to answer... I was just curious.
My other account is Steve Jobs!
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xander
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Postby xander » Fri Feb 06, 2009 6:51 pm

eos wrote:<(bump)> Any progress?
Only, I think MW for mac won't be released until this is.
Feel free not to answer... I was just curious.

Would you please stop bumping old posts to ask about the map editor and the Mac version? As you have been told time and again, no one but Ambrosia know when the Mac version will be done, and the beta testers can't tell you much of anything about the next patch, which may or may not include a map editor. The answer to both questions is: "It will be done when it is done."

xander
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Xaiier
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Postby Xaiier » Sun Mar 15, 2009 12:51 am

TomCat39 wrote:I was playing with the Darwinia map editor a smidgeon today and I'm assuming the Multiwinia will be much like it.

Maybe I'm just ignorant to the editor but I can't seem to see a way to rotate landscape tiles that are copied. I'm thinking this is about the only way with the editor to make a truly symmetrical map being that we don't have direct control of landscape elevation as far as I can tell. It all appears to be done via seed and not precise raise lower selections type editing. Which is fine if we can rotate land tiles by 90 degree increments.

Is this already possible?

One thing I have noticed while playing is that the maps are pretty uneven no matter how symmetrical the design tries to be. The end result is certain spawn locations are handicapped and others are at an advantage.

Duplicate and rotate seems to be the simplest solution I can think of beyond direct land manipulation on the tiniest scale possible (ie individual triangle manipulation via x,y, and z positioning).

I admit I have only just barely studied the editor and may well be missing some key components. Please inform me if this is the case. And if not, I'd love to see something as mentioned above, implemented in the upcoming editor.

[Edit] Afterthought. 3 player maps would need 60 degree rotation capability (trianglation setups).


No real life battlefield is perfectly symmetrical, the point is to use your terrain to your advantage, no matter what it is.
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Major Cooke
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Postby Major Cooke » Mon Mar 16, 2009 7:26 pm

xander wrote:
eos wrote:<(bump)> Any progress?
Only, I think MW for mac won't be released until this is.
Feel free not to answer... I was just curious.

Would you please stop bumping old posts to ask about the map editor and the Mac version? As you have been told time and again, no one but Ambrosia know when the Mac version will be done, and the beta testers can't tell you much of anything about the next patch, which may or may not include a map editor. The answer to both questions is: "It will be done when it is done."

xander


Just like what they say at 3drealms for Duke Nukem Forever. Sheesh. And it's been in the making for more than 10 years.
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Postby Mas Tnega » Mon Mar 16, 2009 11:42 pm

Rest safely in the knowledge that Multiwinia will die way before then.
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Postby Hankyaku » Sun Mar 22, 2009 6:15 pm

When will there be a level editor??
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Postby Cyan. » Tue Mar 24, 2009 7:11 pm

Mas Tnega wrote:Rest safely in the knowledge that Multiwinia will die way before then.


You couldn't say it any better gergoues chick
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Postby Xarlaxas » Tue Mar 24, 2009 9:18 pm

Aww, Mas has another fanboy. Hehehe.
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Major Cooke
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Postby Major Cooke » Wed Mar 25, 2009 1:59 am

jelco wrote:
Hankyaku wrote:When will there be a level editor??

We don't know, as is being said in countless topics here. Please, stop asking about the Map Editor, it will be done when it's done. Before anyone from IV posts an announcement, no-one will know when it will be released, so instead of asking about this all the time it'd be a better idea to just wait and look out for announcements.

Jelco


Is it done yet?
Is it done yet?
Is it done yet?
Is it done yet?
Is it done y-
*ban't*

It'll happen one of these days.
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eos
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Postby eos » Fri Apr 10, 2009 11:44 am

How many roads must a man walk down, before you can call him a man?
Yes, and how many seas must the white dove sail, before she rests in the sand?
Yes, and how many years 'till this thing comes out, whenever that may be?
The answer my friend, is blowing in the wind, the answer is blowing in the wind

Thank you



*runs away*


Just a note, I'm not asking when it's being released, just satisfying those who want to ask, thus ensuing they don't ask, thus ensuing that the Spam man (like the sand man, but does spam instead) has another sleepless night.
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Major Cooke
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Postby Major Cooke » Mon Apr 13, 2009 5:31 pm

Uh... 'Scuse me sir, but... What the fuck!?

That will be all...

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