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Multiwinia retail.iv.1.2.5 built Feb 11 2009
WinSock started
Loading archive: init.dat
File init.dat, 16 files (0.017686 seconds)
Loading archive: amBX.dat
File amBX.dat, 30 files (0.049636 seconds)
OpenGL vendor 'NVIDIA Corporation', renderer 'GeForce GTX 260/PCI/SSE2/3DNOW!', version '3.0.0', extensions 'GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control '
Loading archive: language.dat
File language.dat, 8 files (0.308553 seconds)
Setting language to English (Test = 0)
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Failed to find text resource: data/strings_English.txt // I don't think this matters
Failed to find text resource: data/strings_default.txt // I don't think this matters
Available Memory: 964 MB Physical, 1940 MB Virtual. Sample Cache = 0 MB (0% in use)
Loading fonts
1 unicode bmps found: speccy
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1 unicode bmps found: editor
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1 unicode bmps found: square
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Fonts loaded.
Loading archive: main.dat
File main.dat, 565 files (2.310580 seconds)
Loading archive: menusounds.dat
File menusounds.dat, 18 files (0.110471 seconds)
Inits 1: 5.158801
Authentication key set : 'YOU WISH'
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Client listening on port 4001
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Initing steam
Requesting authentication of key YOU WISH
Requested current steam stats callback
Received Authentication : YOU WISH : (keyID I'm so 1337) : Accepted
Authentication HashToken set to -406574838
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Initialisation took: 8.705767 seconds
Loading archive: sounds.dat
Available Memory: 888 MB Physical, 1851 MB Virtual. Sample Cache = 0 MB (0% in use)
PlayerNameString::Set called at 9.5351
Setting up page: Main (0)
Requesting data from MetaServer : LatestVersion
Received data from MetaServer : LatestVersion
Requesting data from MetaServer : MOTD
Received data from MetaServer : MOTD
File sounds.dat, 1297 files (2.968333 seconds)
Loading archive: sounds2.dat
File sounds2.dat, 6 files (0.006200 seconds)
CLIENT : Disconnected
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Waiting for work queue to finish work.
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Nothing really special - everything works as expected, but it's just black. I can hear the menu music / effects just fine, as well as switch the app off with alt+f4. I'll restart my PC later tonight and let you know if I can reproduce this.
I'm really not going to go back in driver revisions, sorry. I'd rather stop playing multiwinia for a while than go back in driver revisions... that's just me. Although it's an awesome game.
Edit: I apologize for the report but it may have been rash. I can't reproduce this at all tonight so it might have been a one-time glitch or something... I'll report back if it appears. Works fine for now.
Edit 2: This is definitely now resolved. I am running Boinc projects 24/7 (distributed computing) and I positively identified them messing up my OpenGL. Shutting down and restarting Boinc fixes it. It's either Seti@home, Rosetta@home or World Community Grid. They display OpenGL visualisations on demand and I assume something bad is happening when they switch (every hour, as I've set it up) with that... anyway, it's not Multiwinia's fault. I apologize. It works perfectly for me. Feel free to close this thread.