[1.2.1] Pathfinding in Mountain of Lost Souls

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[1.2.1] Pathfinding in Mountain of Lost Souls

Postby Cooper42 » Mon Nov 24, 2008 8:19 pm

This is probably well-known, but I couldn't find a post for it. Mountain of lost souls takes your statue via the opponent's spawn point...
I've lost games before 'cos of this (well, rather because I wasn't paying proper attention), managed to get a screenshot this time.

(In the screenshot, I originally started to the left, it takes me via red's starting location)

Image(Click for full size)
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Postby Pinky » Tue Nov 25, 2008 9:04 am

Manual pathfinding can be used to circumvent this, you don't need to just let them go where they want. Select all the MWs carrying the statue, and move them in your preferred direction. If it's still unsatisfactory, Ctrl-Click (or was it Alt-click?) changes pathfinding to the shortest direct route.
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Postby Cooper42 » Tue Nov 25, 2008 1:11 pm

Pinky wrote:Dutifully pointed out the blindingly obvious
I know that. The reason games were lost was because I was paying less attention to that spawn point, as I was battling for the other. Dragging the statue for a bit in the wrong direction until you intervene is not the best of functions...

You don't even have to Ctrl-click, once selected, the pathfinding goes the right way.
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Postby xander » Tue Nov 25, 2008 3:55 pm

Pinky wrote:Manual pathfinding can be used to circumvent this, you don't need to just let them go where they want. Select all the MWs carrying the statue, and move them in your preferred direction. If it's still unsatisfactory, Ctrl-Click (or was it Alt-click?) changes pathfinding to the shortest direct route.

Introversion has asked people to report instances where the pathfinding utterly fails, along with screenshot demonstrating that failure. We are all pretty much well aware of how to send units in straight lines, or otherwise manually control a statue. The point of threads like this is to make IV aware of specific problems on specific maps.

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Postby Pinky » Wed Nov 26, 2008 11:16 am

Cooper42 wrote:
Pinky wrote:Manual pathfinding can be used to circumvent this, you don't need to just let them go where they want. Select all the MWs carrying the statue, and move them in your preferred direction. If it's still unsatisfactory, Ctrl-Click (or was it Alt-click?) changes pathfinding to the shortest direct route.
I know that. The reason games were lost was because I was paying less attention to that spawn point, as I was battling for the other. Dragging the statue for a bit in the wrong direction until you intervene is not the best of functions...

You don't even have to Ctrl-click, once selected, the pathfinding goes the right way.


If you lost a spawn while battling for another, then that's simply poor threat managment on your part.

xander wrote:Introversion has asked people to report instances where the pathfinding utterly fails, along with screenshot demonstrating that failure. We are all pretty much well aware of how to send units in straight lines, or otherwise manually control a statue. The point of threads like this is to make IV aware of specific problems on specific maps.


True, it's just that it read like one big whinge which ignored the fact that he was playing poorly. I apologise, and may my oppponent place three ants nests next to my spawn next game.
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Postby TomCat39 » Wed Nov 26, 2008 3:45 pm

Pinky wrote:that he was playing poorly.


It might not be playing poorly as much as was distracted from that area right at that moment.

It can be difficult to be at all places at once when micromanaging your MW's. And quite often we all try tactics in hopes we catch them distracted right at that precise moment.

Distracted from an area by looking elsewhere for a moment, doesn't immediately imply poor playing.

But we know, you play perfectly and never look away from any spot on a map ever.
"Now, stop being a douche to the newbie, and run along."

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Postby Cooper42 » Wed Nov 26, 2008 4:17 pm

A big old whinge? I just mentioned that it's an annoying enough bug that, unless though art as omniscient as you would like us to be Pinky, it can be a real pain in the arse if your MWs take the statue in the wrong direction. To the extent that, on occasions, allowing myself to be distracted (thinking my MWs would take the statue the easiest route), the bug has cost me the game. Regardless of games lost, it's AI behaviour that's clearly gone wrong.

And did you even look at the shot? Do you really think I reach that position where I could take the time over getting a good shot even though I had no idea how to control MWs with a statue, and had clearly been letting them take it via the opponent's capture point each time?

But, yes, apologies for the big ol' whinge.
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Postby xander » Wed Nov 26, 2008 5:30 pm

Cooper42 wrote:A big old whinge? I just mentioned that it's an annoying enough bug that, unless though art as omniscient as you would like us to be Pinky, it can be a real pain in the arse if your MWs take the statue in the wrong direction. To the extent that, on occasions, allowing myself to be distracted (thinking my MWs would take the statue the easiest route), the bug has cost me the game. Regardless of games lost, it's AI behaviour that's clearly gone wrong.

And did you even look at the shot? Do you really think I reach that position where I could take the time over getting a good shot even though I had no idea how to control MWs with a statue, and had clearly been letting them take it via the opponent's capture point each time?

But, yes, apologies for the big ol' whinge.

Pinky's just being a jerk. Ignore him.

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Postby Pinky » Thu Nov 27, 2008 12:05 pm

TomCat39 wrote:
Pinky wrote:that he was playing poorly.


It might not be playing poorly as much as was distracted from that area right at that moment.

It can be difficult to be at all places at once when micromanaging your MW's. And quite often we all try tactics in hopes we catch them distracted right at that precise moment.

Distracted from an area by looking elsewhere for a moment, doesn't immediately imply poor playing.

But we know, you play perfectly and never look away from any spot on a map ever.


Cooper42 wrote:A big old whinge? I just mentioned that it's an annoying enough bug that, unless though art as omniscient as you would like us to be Pinky, it can be a real pain in the arse if your MWs take the statue in the wrong direction. To the extent that, on occasions, allowing myself to be distracted (thinking my MWs would take the statue the easiest route), the bug has cost me the game. Regardless of games lost, it's AI behaviour that's clearly gone wrong.

And did you even look at the shot? Do you really think I reach that position where I could take the time over getting a good shot even though I had no idea how to control MWs with a statue, and had clearly been letting them take it via the opponent's capture point each time?

But, yes, apologies for the big ol' whinge.


I never said I was omniscient. I play poorly in this respect all the time.

You seem to assume that because I call it poor playing, I never make the mistake myself. This is not the case, and I often get hammered in one area while concentrating on another. I look at the situation objectivley, not subjectivley. If you can't recognise yourself playing poorly then you can't really get any better, becuase you can't see any room for improvement.

Also, things which you have no control over often cost you the game (you being a non-defined person), whether this be bugs or crates or having your parents make you go feed the dog. I'm not disputing the bug, I'm disputing the way people are treating it. Since Cooper apologised, this is more directed at xander and TomCat.

And as for the camera postitioning, people can be incredibly stupid occassionally.
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Postby Cooper42 » Thu Nov 27, 2008 4:30 pm

*makes a point of remembering that sarcasm requires a bit more effort to travel via text-only communication*
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Postby TomCat39 » Thu Nov 27, 2008 7:37 pm

Pinky wrote:
TomCat39 wrote:
Pinky wrote:that he was playing poorly.


It might not be playing poorly as much as was distracted from that area right at that moment.

It can be difficult to be at all places at once when micromanaging your MW's. And quite often we all try tactics in hopes we catch them distracted right at that precise moment.

Distracted from an area by looking elsewhere for a moment, doesn't immediately imply poor playing.

But we know, you play perfectly and never look away from any spot on a map ever.


Cooper42 wrote:A big old whinge? I just mentioned that it's an annoying enough bug that, unless though art as omniscient as you would like us to be Pinky, it can be a real pain in the arse if your MWs take the statue in the wrong direction. To the extent that, on occasions, allowing myself to be distracted (thinking my MWs would take the statue the easiest route), the bug has cost me the game. Regardless of games lost, it's AI behaviour that's clearly gone wrong.

And did you even look at the shot? Do you really think I reach that position where I could take the time over getting a good shot even though I had no idea how to control MWs with a statue, and had clearly been letting them take it via the opponent's capture point each time?

But, yes, apologies for the big ol' whinge.


I never said I was omniscient. I play poorly in this respect all the time.

You seem to assume that because I call it poor playing, I never make the mistake myself. This is not the case, and I often get hammered in one area while concentrating on another. I look at the situation objectivley, not subjectivley. If you can't recognise yourself playing poorly then you can't really get any better, becuase you can't see any room for improvement.

Also, things which you have no control over often cost you the game (you being a non-defined person), whether this be bugs or crates or having your parents make you go feed the dog. I'm not disputing the bug, I'm disputing the way people are treating it. Since Cooper apologised, this is more directed at xander and TomCat.

And as for the camera postitioning, people can be incredibly stupid occassionally.


The way you posted it implied you are superior. You didn't include yourself in the play poorly statement.

Also, I merely was pointing out that he may not have been playing poorly and quite probably wasn't being he was able to capture the screen shot in the half second the path is displayed. So that he could do as IV requested and report bad pathing. And expressing some frusteration at not being able to rely on the AI to path correctly, allowing him to focus on other areas in this moment, possibly putting a delay on an attack elsewhere or any number of things.

You made an outright statement as if it was fact that he was playing poorly:

Pinky wrote:True, it's just that it read like one big whinge which ignored the fact that he was playing poorly. I apologise, and may my oppponent place three ants nests next to my spawn next game.


Then followed it with a sarcastic apology which gives the feel of insincerety in the apology. Thus putting yourself even higher on that pedastal.

My comments were trying to be a nice way of saying you were being an ass. And I still stand behind that sentiment.
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Postby xander » Sat Nov 29, 2008 6:45 am

Hey, I've got a 6 inch ruler -- why don't y'all just whip 'em out, and we can measure, m'kay?

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Postby TomCat39 » Sat Nov 29, 2008 7:15 am

xander wrote:Hey, I've got a 6 inch ruler -- why don't y'all just whip 'em out, and we can measure, m'kay?

xander


LoL, no need. 5.75 inches, I'd just fit in under your last notch of the ruler. :P

I have a feeling others will make the claim that the ruler is too small.

I don't mind though. I don't have penis envy. 8)
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Postby xander » Sat Nov 29, 2008 4:54 pm

TomCat39 wrote:I have a feeling others will make the claim that the ruler is too small.

They might make that claim, but that would only further serve my point. ;)

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Postby Vicvictorw » Wed Dec 10, 2008 11:47 pm

Pulling this back on topic...

Here's another pic of the same path, with conveniently drawn lines. Yay.

http://img252.imageshack.us/my.php?imag ... ot1la2.png

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