Lost Server Conection to SINGLE PLAYER game!?!

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elexis
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Lost Server Conection to SINGLE PLAYER game!?!

Postby elexis » Thu Oct 23, 2008 10:17 pm

I guess the name says it all.
3 min in to this game last night I paused it to have dinner. Approx. Half an hour later, I came back to this:

Image

How is this possible?
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Shwart!!
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Postby Shwart!! » Thu Oct 23, 2008 11:06 pm

How should we know? :P
I lost connection to server in the main menu the other day. Due to me being unable to replicate, I've not reported it.

Shwart!!
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Postby bert_the_turtle » Thu Oct 23, 2008 11:46 pm

Well, MW still uses the real network to have its server and client component communicate. If that goes down (for example, it's wireless and goes to sleep mode due to lack of user input activity), you lose your connection.
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Postby DoubleFelix » Fri Oct 24, 2008 1:07 am

MW should perhaps be changed for singleplayer games to use a faked network, and only pretend it's using the network.
Because losing the connection to yourself is pretty ridiculous.
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Postby elexis » Fri Oct 24, 2008 2:56 am

For the record, my computer's network status remained the same: unconnected.
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Postby bert_the_turtle » Fri Oct 24, 2008 8:16 am

elexis wrote:For the record, my computer's network status remained the same: unconnected.
Ok, then it's odd :) In that case, MW would use the loopback network (or whatever 127.0.0.1 is called on Windows), which shouldn't ever go down. /me is repuzzled.

Frankly, I never understood why neither Defcon nor Multiwinia would not just use 127.0.0.1 at all times; a fake network may be hard to shoehorn into the existing client/server code, but having the client part connect to a fixed IP doesn't sound too complicated.
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Postby Pox » Fri Oct 24, 2008 10:24 am

I would have thought using lo in singleplayer was dead obvious, and I'm surprised that MW/DEFCON don't use it... then again, I have roughly zero netcode experience, especially in Windows, so I'm not sure how hard it is. Relying on an IP assigned for a network for a single-player game seems a bit odd, though.

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