Postby The GoldFish » Sun Sep 21, 2008 8:41 am
wouldn't you have the screen split right down the middle of the view? or don't you have that?
I did a few experiments, and I couldn't persuade multiwinia to render in 640x480 and 1280x480, to test a theory I had (that you might actually end up with LESS viewing area by doing this. It doesn't want to render in anything wider than 16:9, at a guess. This could be enforced to prevent the situation where it starts reducing the vertical aspect ratio to fit in with an enforced maximum horizontal one - this is only an issue because it's rendered from a camera in a 3D world, rather than from fixed perspective (where massive window sizes are an advantage)
Either way, I wouldn't have thought the additional aspect ratio would be something that'll really help with multiwinia. Plus, I'm not sure, but I've had to enable openGL rendering for both screens in my nVidia control panel somehow sometime long ago in the past, but that might be age old, plus something youve probably already gone through your graphics settings.