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Posted: Sun Oct 12, 2008 10:54 am
by aoanla
Yeah, that's basically what we were getting.
It appears that whatever Multiwinia expects from DirectSound is only doable by Wine under particular circumstances - we got it working with ALSA, dmix and Full hardware acceleration for DirectSound, but I've not played with OSS for ages.

It does appear, now that Multiwinia is working and I can look at the menus, that it wants (by default) to use 22kHz and 32 channels with DirectSound. Maybe it would be worth playing with the settings for sampling frequency and number of channels in preferences.txt for Multiwinia to see if reducing the number of channels would help.

Posted: Sun Oct 12, 2008 11:01 am
by Culex
I tried that and it didn't help.

If I set SoundLibrary to none, the game crashes after the rotating darwinian. It seems opening the .dat files didn't work. The unpacker skips all the files for some reason, but unpacking them manually didn't help as well.

Posted: Sun Oct 12, 2008 11:11 am
by aoanla
I know - I tried disabling sound myself when I was debugging the problem, and it still crashed like that.
Making the changes to winecfg also fixed the crashes with sound set to none - it appears that, even with sound set to none, Multiwinia will still crash from a misconfigured Wine sound setting...

Posted: Sun Oct 12, 2008 12:31 pm
by Culex
So in other words, the only really working solution is waiting a few months for the Linux version?

Posted: Sun Oct 12, 2008 12:33 pm
by aoanla
Well, you could try installing ALSA and using that with Wine, I suppose. I'm not sure what it is that OSS isn't providing to the Wine DirectSound system that Multiwinia wants.

Posted: Sun Oct 12, 2008 1:11 pm
by Culex
It works with ALSA. However, Multiwinia through wine is incredibly slow and my CPU is almost toast, even with all options set to "low" at 1024x768.

Posted: Sun Oct 12, 2008 2:06 pm
by aoanla
It's a bit slow for me too, although I gather that even in Windows Multiwinia can be a resource-hog.

(I suspect that it's not just the graphics that are a resource drain - there's a lot of Multiwinians on the maps towards the end of a game.)

Posted: Sun Oct 12, 2008 3:27 pm
by Culex
I'm already on a "weak" CPU (for today's standards), so Multiwinia per wine is probably even slower than usual. And I think I can wait a few months after I've seen the game - I won't be playing too much.

Posted: Sun Oct 12, 2008 3:44 pm
by RabidZombie
aoanla wrote:It's a bit slow for me too, although I gather that even in Windows Multiwinia can be a resource-hog.

(I suspect that it's not just the graphics that are a resource drain - there's a lot of Multiwinians on the maps towards the end of a game.)


I have a poor CPU by today's standards and it runs. Anything above the minimum recommended requirements should work.

Posted: Sun Oct 12, 2008 8:21 pm
by frenchfrog
In 1.9.34, setting in preferences.txt 'SoundLibrary = none' should disable sound.

Posted: Sun Oct 12, 2008 9:36 pm
by RabidZombie
Which would be 1.1 when it is no longer a beta. ;)

This is easy to fix.

Posted: Sun Dec 21, 2008 1:56 pm
by Sekenre
Folks, I believe the problem lies with Wine versions after 1.1.2

All I did to fix this is downgrade my Wine from 1.1.10 to 1.1.2

No configuration changes necessary.