Major gameplay flaw in "The Third Kind"Assault map
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Major gameplay flaw in "The Third Kind"Assault map
Note: attackers are red, defenders are green.
Part of this map involves the reds killing off some greens on a solar panel, which lowers a force field on a remote island, which in turn releases a handful of Futurewinians to attack and kill the greens manning the solar panels on that island, which lowers the main force field protecting the WMD.
However, the green player is given an Armour at the start of the game, and can use it to dump a bunch of Multiwinians on said island, and use them to attack and destroy the Futurewinians. This leaves the Red army with very few options.
Part of this map involves the reds killing off some greens on a solar panel, which lowers a force field on a remote island, which in turn releases a handful of Futurewinians to attack and kill the greens manning the solar panels on that island, which lowers the main force field protecting the WMD.
However, the green player is given an Armour at the start of the game, and can use it to dump a bunch of Multiwinians on said island, and use them to attack and destroy the Futurewinians. This leaves the Red army with very few options.
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RabidZombie
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- bert_the_turtle
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RabidZombie
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- frenchfrog
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What's a no powerup zone? Whatever it is, it doesn't stop this tactic from being used.
It's true that the Red team could still win by using Armour to invade the island, but teams shouldn't have to absolutely rely on this to win.
Increasing the number of FW or changing the color of the field would of course help some. but the Green team can still place MWs on the island to help defend the solar panels. It seems to me that this map was designed so that those greens on that island should have no way to stop or even slow the FW army from taking those solar panels.
Creating a red (or color neutral) force field around the island seems the best option.
It's true that the Red team could still win by using Armour to invade the island, but teams shouldn't have to absolutely rely on this to win.
Increasing the number of FW or changing the color of the field would of course help some. but the Green team can still place MWs on the island to help defend the solar panels. It seems to me that this map was designed so that those greens on that island should have no way to stop or even slow the FW army from taking those solar panels.
Creating a red (or color neutral) force field around the island seems the best option.
Last edited by xyzyxx on Sat Sep 20, 2008 5:07 pm, edited 2 times in total.
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I think nopowerup zones prevent green using airstrikes/nukes on them.
Obviously it doesn't stop moving units to the island, though.
Obviously it doesn't stop moving units to the island, though.
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Re: Major gameplay flaw in "The Third Kind"Assault
xyzyxx wrote:Part of this map involves the reds killing off some greens on a solar panel, which lowers a force field on a remote island
Strange no one cares about the fact the attacking team can drop eggs/nest near this first group of red winians completely bypassing even having to go there, its a blatant exploit but the only answer I get off players is along the lines of "I cant it if I don't".
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