No tanks? Why not artillery?
Posted: Sun Aug 15, 2010 2:31 am
Since there are no tanks in Multiwinia, because apparently some have been made but they end up failing because of rough terrain, why not have stationary artillery emplacements? The emplacement would function like a building, requiring 5 Multiwinians to power it. The artillery building would fire grenade-like projectiles into the air that would land in a player specified area. The device would have long but limited range and would be ideal for fending off assaults by attacking foes, not to mention capturing one and using it on your enemies. Of course to make things fair the device I propose would only be able to fire five to ten projectiles before it needs to reload. The enemy can then attempt to assault the emplacement while it reloads. I think such a weapon would add more of a challenge to Multiwinia and add to it's tactical complexity. But should such a weapon be available to the common player? What are your thoughts on this?
Posted: Sun Aug 15, 2010 5:04 pm
If you play around with the map files enough, you might discover that there is a fourth type of turret (a grenade turret), which does much of what you ask for. It fires grenades a long way, is run by four DGs, &c. It is slower than the other turrets, but does more damage. It can only fire at a specific area (specified on the line where the turret is defined in the map file), so it cannot be aimed.
When IV released the game, they chose not to include this turret. There are a number of possible reasons for this decision. Balance is one consideration---the grenade turret is simultaneously too powerful, and useless. It is great for denying the enemy access to a specific part of the map (say, a choke point), but is easily flanked, and cannot be aimed. In order to make it possible to aim a grenade turret, a different mechanism would be needed for that task. This would further complicate the UI, which is already not super simple (especially on the XBox version, where there are different input methods for squads, turrets, and normal game play). However, assuming that the player could aim the turret, it would probably be too powerful to be well balanced---though slow, the range is great, and the damage done is great, as well.
Posted: Mon Aug 23, 2010 10:53 pm
Re: No tanks? Why not artillery?
Posted: Thu Jan 10, 2019 1:38 am