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2 suggestions

Posted: Thu Apr 01, 2010 8:52 am
by Aeshi
Suggestion 1:
Make Naphalm Strikes leave patches of burning naphalm for a bit after the strike.This would make it more useful as an area-denial powerup (for example using it in a valley to stop the enemy from going through) and help seperate it from the almost identical Airstrike.


Suggestion 2:
We can change Multiwinians into Officers by shift-clicking them.Maybe we could do something similar with Turrets,Armour,Engineers and Harvesters?

Here are my suggestions for what they would change into:

a) GunTurret => ShotgunTurret
The GunTurret has less range and fires slower but now fires 3 shots per barrel.

b) FlameTurret => NaphalmTurret
The FlameTurret has greater range,a slower firing speed and fires naphalm grenades similar to those of a Naphalm Strike (see Suggestion 1)

c) RocketTurret => StrikeTurret
The StrikeTurret is completely defenseless and takes a few minutes to charge up.When fully charged you would give it a target,which it would then bombard with 4 rockets.There would be a limit to how many you can have for balance.

d) Armour => Carbomb
The Armour can no longer carry Multiwinians but gains a nuke explosion upon death.

e) Harvester => Incubator
The Incubator collects souls like the Harvester,when the Incubator is full of souls you give it a target area.It then heads to the target area and drops the souls in fertilized spores,allowing you to seed areas with Virii.The Incubator would carry less souls than the Harvester for balance reasons.

f) Engineer => Repairbot
The Repair bot can heal damaged Turrets,Armour,Engineers,Harvesters,The upgrades of the previous four and the Space Rocket.They can also generate shields around Turrets (but cannot move or repair while doing so)

Re: 2 suggestions

Posted: Thu Apr 01, 2010 12:23 pm
by Mas Tnega
a) GunTurret => ShotgunTurret
The GunTurret has less range and fires slower but now fires 3 shots per barrel.
That's a blatant downgrade. How are supposed to mow down hundreds of Multiwinians with that?

b) FlameTurret => NaphalmTurret
The FlameTurret has greater range,a slower firing speed and fires naphalm grenades similar to those of a Naphalm Strike (see Suggestion 1)
Coupled with your first suggestion, that's a great to make a hideously oversized area of denial. That could break Blitzkrieg.

c) RocketTurret => StrikeTurret
The StrikeTurret is completely defenseless and takes a few minutes to charge up.When fully charged you would give it a target,which it would then bombard with 4 rockets.There would be a limit to how many you can have for balance.
Minutes of not firing = Godawful.

d) Armour => Carbomb
The Armour can no longer carry Multiwinians but gains a nuke explosion upon death.
Utterly broken. Purge any given area completely, guaranteeing destruction of any turrets in a large radius. Especially if you can change it at any given time. Drop off 100 MWs a safe distance away, change to carbomb, carbomb area, capture.

e) Harvester => Incubator
The Incubator collects souls like the Harvester,when the Incubator is full of souls you give it a target area.It then heads to the target area and drops the souls in fertilized spores,allowing you to seed areas with Virii.The Incubator would carry less souls than the Harvester for balance reasons.
This one's actually cool, because Virii aren't a huge threat but they're not ignorable.

f) Engineer => Repairbot
The Repair bot can heal damaged Turrets,Armour,Engineers,Harvesters,The upgrades of the previous four and the Space Rocket.They can also generate shields around Turrets (but cannot move or repair while doing so)
This is also cool. Engineers are only survivable when a fight is over, which is the main source of souls.