DEMO Limitations - Advanced Options and AI Difficulty
Posted: Mon Dec 28, 2009 11:59 am
I've noticed that this current version of Multiwinia 1.3.0 is more limited than 1.0.5 if I play offline (which I was playing due to my slow 56k modem before) because 1.0.5 had advanced options and AI difficulty while 1.3.0 doesn't. So, I suggest that DEMO players can change Advanced Options and AI difficulty in Single and Multiplayer mode (this would be the simplest and easy). If this is too much allowed, then limit advanced settings by following:
AI Type: Easy/Normal (Hard not available)
KOTH:
Score Mode: Zones controlled per second / Zone Population per second
Time Limit: 1 - 30
Handicap: 50%-90%
Crate Drop Period: 0-150
Start Powerups: 0-2
Retribution Mode: Enabled, cannot be disabled
Sudden Death: Enabled, cannot be disabled
Crate drop mode: Weighted / Random
Basic Crates: Disabled
CTS: Same limits as in KOTH
RR:
Crate Drop Period: 0-150
Reinforcement Timer: 1-150
Reinforcement Count: 1-50
Max Armour: 1-5
Turret Frequency: 0-5
Max Gun Turrets: 0-2
And if any chances, allow for demo players to allow using map editor, but only for playing it offline and online and without saving it or loading it. And/or, limit map creation by allowing them using only simple stuff, not advanced and allow demo player to save, load and play offline and online. At least demo players will have some fun with making and playing simple levels.
AI Type: Easy/Normal (Hard not available)
KOTH:
Score Mode: Zones controlled per second / Zone Population per second
Time Limit: 1 - 30
Handicap: 50%-90%
Crate Drop Period: 0-150
Start Powerups: 0-2
Retribution Mode: Enabled, cannot be disabled
Sudden Death: Enabled, cannot be disabled
Crate drop mode: Weighted / Random
Basic Crates: Disabled
CTS: Same limits as in KOTH
RR:
Crate Drop Period: 0-150
Reinforcement Timer: 1-150
Reinforcement Count: 1-50
Max Armour: 1-5
Turret Frequency: 0-5
Max Gun Turrets: 0-2
And if any chances, allow for demo players to allow using map editor, but only for playing it offline and online and without saving it or loading it. And/or, limit map creation by allowing them using only simple stuff, not advanced and allow demo player to save, load and play offline and online. At least demo players will have some fun with making and playing simple levels.