new gamemode, gameplay idea
Posted: Sat Dec 26, 2009 7:18 pm
in multiwinia, your troops are your resource and the most important thing to have alot of
just as in other rts gold or metal are the most important thing,
this makes the points from which the multiwinians spawn very important!
but what if this changed, what about if getting souls to the spawn points became just as important?
i have two examples.
1-> for souls to become harvestable, not as a gamemode, but as a mode choice, just tick a box, and gameplay would totally change in domination,
im not suggesting we lose the old darwinian spawners, what im suggesting is that we add to them an ability to recieve extra souls.
and this would not have to complicate gameplay in any way, could just run this way, darwinians would continue to automatically spawn, but souls sitting on the battlefield could be harvested and streamed to the nearest spawn point using some new officer functions.
2-> streaming. domination maps with an even number of spawnpoints, but by linking a captured space gate to an officer, and then that officer to another officer, ect, until he could be linked to one of the spawn points, could bump up/enable the production from that spawnpoint.
my point is that by having an option to enable ---- disable certain new officer functions we could give a bit more variation to gameplay
in a nutshell, the options i would suggest are
---
selecting an officer and then using action on himself would turn him temporarily into a soul collection station, then he could send these souls to beef up production somewhere, immediately or by linking him to a chain of....
---
...transmitting officers, by selecting an officer and right clicking on another the sellected officer would begin to transmit souls he is recieving from a collecting officer, to the next officer in the chain, and eventually to a spawn point.
just as in other rts gold or metal are the most important thing,
this makes the points from which the multiwinians spawn very important!
but what if this changed, what about if getting souls to the spawn points became just as important?
i have two examples.
1-> for souls to become harvestable, not as a gamemode, but as a mode choice, just tick a box, and gameplay would totally change in domination,
im not suggesting we lose the old darwinian spawners, what im suggesting is that we add to them an ability to recieve extra souls.
and this would not have to complicate gameplay in any way, could just run this way, darwinians would continue to automatically spawn, but souls sitting on the battlefield could be harvested and streamed to the nearest spawn point using some new officer functions.
2-> streaming. domination maps with an even number of spawnpoints, but by linking a captured space gate to an officer, and then that officer to another officer, ect, until he could be linked to one of the spawn points, could bump up/enable the production from that spawnpoint.
my point is that by having an option to enable ---- disable certain new officer functions we could give a bit more variation to gameplay
in a nutshell, the options i would suggest are
---
selecting an officer and then using action on himself would turn him temporarily into a soul collection station, then he could send these souls to beef up production somewhere, immediately or by linking him to a chain of....
---
...transmitting officers, by selecting an officer and right clicking on another the sellected officer would begin to transmit souls he is recieving from a collecting officer, to the next officer in the chain, and eventually to a spawn point.