I'm thinking buildings.
Posted: Mon Sep 28, 2009 11:07 pm
how about buildings that can be captured, and while occupied the DGs inside have twice the range. and a higher defense.
pandm101 wrote:how about buildings that can be captured, and while occupied the DGs inside have twice the range. and a higher defense.
Jordy... wrote:ignore xocrates, I see what you mean, and there is lot of differences between that and a turret. Keep the god ideas coming.
already turrets, which don't add much of a defensive bonus to the MW's but a huge offensive bonus,
Kuth wrote:already turrets, which don't add much of a defensive bonus to the MW's but a huge offensive bonus,
Stop and think about this.
Offensive means going there and taking.
Defensive means staying here and keeping.
Turrets are Defensive, since they do not move. They are definitive area-control weapons because they mow down Darwinians entering a given radius. Place two of these in an uphill choke point and you're invulnerable to anything outside of a powerup or being outflanked.
While Bunkers are an interesting idea, the fact that it would take a dozen grenades to destroy them renders the impractical, since they would be nearly invulnerable. Darwinians don't throw grenades often enough to make the concept workable. You'd have to hope and pray for a powerup to take them out, and the Crate-gods might not favor you.
Turrets as the only defense is the same reason why Introversion modified the anthills after several players (including me) complained about their invulnerability. You could only hope to destroy them with the right powerup, and there was nothing the player could consciously do to remove them. It's the same with Bunkers. Say you moved most of your force into one of the bridges on "Scorched Earth" and placed a bunker in front of the enemy bases that only your units can enter. With enemy DGs either dying, unable to enter your bunker, or throwing only one or two grenades, it's almost assured that you'll take out their spawn points and force them out of the game.
What can the enemy do to counter you? If bunkers deflect laser fire, they can't duck in and shoot the DGs out. There's powerups, but they aren't as favorable as you'd expect. The only counter-strategy is to waste groups of DGs by throwing them at the bunker and praying there's enough grenades thrown to destroy it. Just like the pre-patched anthills in the early releases, which were nerfed by Introversion to give the player a chance of dealing with the issue directly.