Posted: Sat Oct 10, 2009 6:18 am
I was always under the impression that anthills were never destroyed by fire because they are impervious to lasers. Only projectiles (Gun turret bullets, in other words) and explosives could harm them. Similarly, I assumed armors were also (mostly) immune to laser fire but were harmed by projectiles and explosives. Of course, the only time you'll actually face enough laser blasts to destroy an armor is when you're motionless the middle of a cloud of enemy MWs, with every weapon aimed at you.
Here's a test to see if this works: Imagine playing King of the Hill with one point. You run up to the top of the hill and plop down and fill two of these on the high ground. How long would it take before the hill could be overrun, and how many times will the hill be changing hands?
Turrets are less vulnerable to the front, but the reason they can be interfered with from the flanks is to give a terrible disadvantage to a tremendous advantage. The long range and rapid fire ability of the guns means the trade-off of being easily flanked is equal. With the bunkers, where's the drawback? You have the benefit of essentially Multiwinians with a permanent shield powerup as long as they are stationary, soaking up laser fire and occasionally taking damage from grenades. You cannot flank them, you cannot order you MWs to grenade them, and without power ups how are you going to destroy that bunker? The only answer I can see is to surround it completely and keep firing into it... assuming your MWs will agree to moving close to the laser-spewing bunker to actually do so. And what if two bunkers are next to each other? What if they are uphill? What if both of them are guarding a passageway in assault? How would the combination of bunkers and turrets behave in all of these instances?
Chances are the guys at Introversion have already tested the idea of a static defense base and decided to reject it because it was unworkable. Shields and turrets work just fine.
Here's a test to see if this works: Imagine playing King of the Hill with one point. You run up to the top of the hill and plop down and fill two of these on the high ground. How long would it take before the hill could be overrun, and how many times will the hill be changing hands?
Turrets are less vulnerable to the front, but the reason they can be interfered with from the flanks is to give a terrible disadvantage to a tremendous advantage. The long range and rapid fire ability of the guns means the trade-off of being easily flanked is equal. With the bunkers, where's the drawback? You have the benefit of essentially Multiwinians with a permanent shield powerup as long as they are stationary, soaking up laser fire and occasionally taking damage from grenades. You cannot flank them, you cannot order you MWs to grenade them, and without power ups how are you going to destroy that bunker? The only answer I can see is to surround it completely and keep firing into it... assuming your MWs will agree to moving close to the laser-spewing bunker to actually do so. And what if two bunkers are next to each other? What if they are uphill? What if both of them are guarding a passageway in assault? How would the combination of bunkers and turrets behave in all of these instances?
Chances are the guys at Introversion have already tested the idea of a static defense base and decided to reject it because it was unworkable. Shields and turrets work just fine.