00Davo wrote:apparently
Have you ever played an instaspawn goldrush map. There is a very high chance that the red team will quite effortlessly hold them off after the first point, it can get quite boring.
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00Davo wrote:apparently
Risk also does this, the more areas you control the more troops you get per turn.00Davo wrote:elexis wrote:pandm101 wrote: but the more bunkers you have the faster reinforcements spawn.
So the closer you are to winning, the easier it is to win? How is this a good game style?
Actually, Team Fortress 2 does this. When you've captured all the points but one, your respawn time is shortened, and your opponent's time lengthened. This is because otherwise the defenders could, apparently, just hold off the attackers indefinitely, and the game wouldn't reach a satisfying conclusion.
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