Jordy... wrote:deamons, with all respect, you know shit.
Lot of you guys are talking about simplicity, let me tell you this, there a tons of things to do in MW, and there is never a moment in wich you have nothing to do, so is it simple? NO!
Adding some more diverse stuff however would make it more intresting because you have more choices in what you want to do.
Not to sound like a jerk, but apparently I fail to understand what your definition of "simple" is, because what I meant by "simple" is not having to gather resources, and building structures and 50 different types of units, and making sure your base is adequately defended, all while making sure you don't run out of resources. Oh yeah,
then you can rest a little easier and finally get to the strategy part. In other words, Multiwinia is "simple" when compared to games like Starcraft, Warcraft, or Age of Empires. Now, I'm all for adding more diverse options in the form of power-ups, new officer options, game settings, game modes, new maps, a map editor, etc.
Having said that, I suppose base building could come in the form of capturing a resource point like a fuel depot in order to construct walls, bunkers, etc. My main concern is that I don't want it to become complex like just about every other strategy game out there. One thing I could maybe see is adding a game mode which plays out similar to a typical RTS, but not adding it to the entire game.
More options is GOOD. More complexity is BAD.