A pleading for tanks

Post your ideas on where the future evolution of Multiwinia should lead

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Cyan.
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A pleading for tanks

Postby Cyan. » Sat Jan 31, 2009 5:12 pm

So apperently IV planned or tried to implement tanks in MW, this is not seen in the final version, however I say let the tank wars begin!!

I do not know all the reasons behind the decision not to use them in the final game however one point I remembered, wich was, the grenades from a tank will make the tank blow itself up in rough terrain.

As of right now I have 2 solutions for this:

1. Make flat maps, yes I think this could be fun, the position of the spawns and trees or mountains can make each of these maps different, after all small hills aren't really used in the game anyway. With this could also come an artillery unit.

2. Make tanks indestructable, HO, waite, you can take out spawns whenever you want...? Well maybe, it would add to the pace of the game or otherwise make a protective circle around each spawn in wich the tank is not alloud.


The reason why I would like too see tanks in MW is to spice it up a little, I do understand IV wanted to make this game as accesable as possible and didn't want any extra things that wouldn't add anything new to the gameplay, but tanks would obviously be optional, considering the gameplay changes and the map changes it would require, so new gamers could acces the game easily and in the same time more advanced gamer could grown on to new heights with the availability of tanks.
Even more I don't think IV predicted the way some gamers are taking or using MW right now and thus they should consider there former deceisions again in the light of new circumstances.
I understand IV is not waiting to spend even more money on this game, without even being sure it will bring extra customers, after all I already own the game :o , that's why I beg someone from IV to do this in his free time if necessary :cry:, surely there must be someone there that loves this game as much as I do?!?!

In all seriousness, why not think of a new game with the MW engine and looks that is more hardcore RTS based? I really think MW is very well suited for such game, after all DOW2 is probably going to flop and SC2 will take another year or 2 so there is a HUGE gap :wink: .

Last question does nybody from IV read these topics made in the future forums, because if not, why did you ever made this forum?
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NeatNit
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Postby NeatNit » Sat Jan 31, 2009 5:53 pm

It's really REALLY easy to make tanks in the beta editor. This allowed me to test them.


No.
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Postby Cyan. » Sat Jan 31, 2009 6:15 pm

I see that the word is No is very often used in response to my topics :P, tho I want to ask you all to make this a serious thread. So you say you have tested them in the BETA editor? What makes you see no?
No offence, but you could be mistaken, after all if I count the all the unbalanced maps in MW I need another pair of hands, maybe you play in a different way, more casual perhaps, and you don't see the direct use or let's say fun of tanks or a tank, but if it's really that easy to implent please let us all experience how it's like and choose for ourself whether to use it or not.
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Postby prophile » Sat Jan 31, 2009 6:42 pm

Cyan. wrote:I see that the word is No is very often used in response to my topics :P


I started that, for the record.
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Postby xander » Sat Jan 31, 2009 7:06 pm

You really are a selfish twat, aren't you Cyan.? You want someone at IV to donate their personal time to adding a feature to the game that has been tried and found wanting, just so that you can "spice things up a little." If you want to spice things up, maybe you should go play a different game. I hear good things about Team Fortress 2...

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MarvintheParanoidAndroid
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Postby MarvintheParanoidAndroid » Sat Jan 31, 2009 7:35 pm

Testers test things. If they don't work, developers can decide to remove them. They do this for a good reason - they know how to make a game. I dread to think what it would be like if all of your suggestions were implemented. Multiwinia is what it is, if you think it needs to be made into a hardcore RTS you need to go and play something else.

Edit: Forgot to say "No".

No.
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Postby NeatNit » Sat Jan 31, 2009 7:54 pm

Well, the serious problems with tanks is that they:
A. Blow themselves up ALL THE TIME.
B. Use the same button for attack and movement, which causes them to blow themselves up EVEN MORE.

Now, assuming those two would be fixed.. (Which doesn't seem that complicated, butI wouldn't know since I don't know the first thing about coding.) That doesn't mean that it should be in the game - fixing those would probably make the game really unbalanced in favor (NOT favour!!) of the tank owner.

In short - the tank is not going to be in the game, and there are really good reasons for it.

In shorter - No.


If you REALLY want to get tanks in the game, I remember one person managed to modify one level to have them. The code for tanks exists in the game, so a bit of snoofing around would probably lead you to it.
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Postby Cyan. » Sat Jan 31, 2009 7:55 pm

If testers really tested this game properly then we wouldn't have had so much unbalanced maps, so is it so weird that I ask mysef, hmm maybe they tested tanks and didn't find them usefull/fun but they didn't see this or that, or forget that and this...

And more, I just think the way MW looks and plays and all is a really good basis for other games in the same genre, that's all I wanted to say.

"Multiwinia is what it is, if you think it needs to be made into a hardcore RTS you need to go and play something else": Ow waite maybe you forget to read the sentence under the topic name?: "Post your ideas on where the future evolution of Multiwinia should lead" Sure MW is what it is, that isn't to say it can be better or different?!
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Postby Cyan. » Sat Jan 31, 2009 7:58 pm

Well considering the tanks blowing themself up I posted a solution right? Flat levels, about tank owner, I already naturally assumed that both players would get on tank in beginning or more, so then it would be balanced but just different. If a tank get way more kills we could just increase the spawn rate to an approperiate ratio right?

Off topic, I think that only Prophile should have the right to see no like that :lol:
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Postby NeatNit » Sat Jan 31, 2009 7:58 pm

Stop saying waite!! It's WAIT. W-A-I-T - Wait!!
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Postby Cyan. » Sat Jan 31, 2009 8:03 pm

:) ke thanks, I never was sure about that, but now, after you telling me it three times I am sure I'll remember :P. Tho what you say about flat levels both players get same amount of tanks?
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Postby xander » Sat Jan 31, 2009 10:01 pm

NeatNit wrote:--==<snip>==--

You shouldn't need to be reminded that you are under an NDA regarding the beta, which does not expire for a while. Anything that you know from the beta, and only from the beta, is not public knowledge. This includes any information about whether or not tanks suck, or even exist at all.

Cyan. wrote:If testers really tested this game properly then we wouldn't have had so much unbalanced maps, so is it so weird that I ask mysef, hmm maybe they tested tanks and didn't find them usefull/fun but they didn't see this or that, or forget that and this...

That's why companies like Blizzard never, ever release patches to adjust the balance of their games. :roll:

Beta testers are not omnipotent. We learned to play the game as we went, just like anyone else. Many of the unbalanced maps were probably not discovered during the beta because no one got good enough at the game during the beta to notice the unbalance. Beta testers are primarily concerned with finding bugs or exploits in the game, rather than unbalance in the level design (mind you, unbalance is an important thing for beta testers to figure out, but it is a relatively low priority). "Properly testing a game" and "discovering every last bug or exploit" are two very different tasks.

As to tanks, there are a number of reasons they were thrown out. I don't happen to know a single one given by IV, but my own experience gives me some ideas, and I will be more than happy to share them with you in another 7 or 8 months when the NDA expires.

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Postby Cyan. » Sat Jan 31, 2009 10:34 pm

I hope that doesn't mean it will take another 7 to 8 months before we get the editor patch :), tho lawyers and such tend to protect them self well against any inconvenience that might happen so I keep my fingers crossed, anyways looking forward to that then I guess. But still I think it would be nice if the tank would atleast come as an available option in the editor patch and then players can figure out for themselfs what to do with it, I think level-editors can make restrictions to ensure tanks won't suck or get too overpowered.
Well guess there is not much to discuss anymore because of the NDA, let me just say my final wish, that is that there will be new gameplay features available in the future preferably with the newest patch :wink: .
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Postby xyzyxx » Sun Feb 01, 2009 3:44 am

jelco wrote:I'd just like to note that the NDA doesn't actually explicitly specify when it expires


NDA wrote:That the secrecy obligations of BETA TESTER with respect to the information shall continue for a period ending 1 year from the date hereof.
"The date hereof" being the date we signed the NDA.

EDIT: Actually I can't figure out which NDA I'm looking at. It might have been the one for Darwinia. :/
Some people talk because they have something to say. Others talk because they have to say something.
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Postby MarvintheParanoidAndroid » Sun Feb 01, 2009 4:37 am

xyzyxx wrote:
jelco wrote:I'd just like to note that the NDA doesn't actually explicitly specify when it expires


NDA wrote:That the secrecy obligations of BETA TESTER with respect to the information shall continue for a period ending 1 year from the date hereof.
"The date hereof" being the date we signed the NDA.

EDIT: Actually I can't figure out which NDA I'm looking at. It might have been the one for Darwinia. :/

Are the contents of the NDA covered by the NDA? :P

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