The reason I am throw this idea out is just to spark everyone's imagination.
So my question is , what if the Evilwinia's were a playable 'race'.
Of course they are overpowered which I'm sure you all would agree if they were but, if they were nerf'd as a playable race. This is how I look at it.
Crate Wise: The infection crate would counter act the reinforcement crate , though the infected have more crates that help them then are a disadvantage. Some crates include ant's nest( two in this case) Soul destroyer's , virill, and those pods I can't remember the names to. This is a huge disadvantage and i'm sure there are more. So this is what I think. The Evilwinians do not benefit from most of the crates like magical forest, harvester, air strike, and many other types of crates.
Soul destroyer- a very aggressive and more of alone wolf than other virill. They fend for there own( not controllable) but, they do not attack their own.
Ant's- They tend to there own. They do not attack the Evilwinians due to they are infected multiwinias. (uncontrollable but neutral,).
Spiders- Slow but, powerful creates among the infected. There ability to lay eggs to make virill and attack in great strides makes them a powerful enemy at a cost. It takes fifty Evilwinians to form a spider due to they can travel any terrain and have a large amount of health. They cannot travel along water.
Pods- usually three or two at a time , fire eggs that spawn random creatures that are the infection. They cannot be place within a radius of the enemy team. They now hatch evilwinias more commonly than other creatures. This is the evilwinians basic spawn point. They can be placed anywhere on the map and are good for holding the lines.
Infection crates: These are the spawn points of the infected. Instead , infected creates have learned how to 'spawn' evilwinians according to the timer ( I believe its every 30 seconds) Threw storing a large amount of souls. When the souls are emptied they rely on virill or other infected to bring back souls to the infected crate. The infected crate is rare. It does not appear out of the sky like most crates, so once it is destroyed, it is gone for good and the other team has won. The infected crate has a large amount of health and is hard to destroy. Airstrikes do not kill the crate due to the infection quickly takes over the air strike units, reprogramming them to self destruct. the infected crate can be destroy with lasers as well as explosives. Though due to storing souls , the infection finds it more difficult to infect large amounts of Multiwinians around it.
Centipede: Quick and powerful. They can be controlled and very fast. They can travel along any type of terrain but water. It takes 30 Evilwinians to make these at a weaker state and 50 at a stronger state. The more the centipede kills the larger it gets. ( every 25-50 kills it grows a body part larger).
Flying pods- A battle reinforment unit. They fly around slowly carrying a large amount of egg's to reinforce the infected. Once a egg is filled it creates viril and other creatures.If a pod is near a lot of souls and goes unharmed for two minutes it will stop and start to create a larger egg. After a minute it hatch a larger creature ( centipede , spider, ect.) Pods are barely harmed by laser but they do a small amount of damage to them now. They can be controlled.
Engineer: A infected engineer program can heal the infected crate. Though they are unstable and slow. They are weak so they cannot take many lasers. It can also pick up souls and bring them back to any spawn point or the infected crate.
Infected respawn time is reduce to other respawn time, though the evilwinians have evolved to having officers as well now as well as grenades. They cannot benefit from rocket crates. once the infect reach a certain amount of infect the infected crate manages this by stop and making sure that it does not use all its infected at once. Infected can take spawn points which increases its amount on the field. If the infected crate is destroyed powerful creatures will become 'dumb' and weaked. Evilwinians will lose there officers and will have to be controlled manually.
If the evilwinians have no spawn point or infected crate. The area is cleansed. and the other team wins. If the other team has no spawn point , the infected wins. This could also be a new game mode call Cleansing. Or can just be placed as another team. Two teams against the infected and so on. Sure to encourage a co-op feel for the two going against the infected player.
Or even a survival feeling going one on one with the evilwinians. Or that sweet feeling of victory when its three against one. the larger the odds against the infected the powerful they are makeing them a more balanced and hard team to defeat and will require the three , two or just one to have a challange. Of course this is just a idea that can be toyed with to make it more balanced.
I apologies for making this is long and boring. and seem like endless text.






