I don't know if there's any way to do so as of right now, but I think it would be a good idea to put in limit settings for powerups... i.e. players can only hold 1 nuke, 1 egg, 3 engineers, 1 armor... Just as an example.
What do you think? This prevents people from spamming Meteor Showers from when they build them up, so instead of giving another meteor shower, it'll change to a different powerup instead.
Limitation settings
Moderators: jelco, bert_the_turtle
- Major Cooke
- level4

- Posts: 670
- Joined: Mon Apr 03, 2006 1:35 am
Multiwinia is an RTS game. RTS stands for Real Time Strategy. Now, let's ignore the first two. Strategy. There are many different strategies, some work against some, some rarely succeed, some are considered genius.
A player, after some practice, always invents his own strategy, whether it is consciously or subconsciously. One possible strategy a player might develop is power-up stacking.
Limiting this is unfair, and requires the players who use this strategy to make up another one. One that probably won't work as well.
In short, it seems to me unfair to limit power-up stacking, and all you have to do is either use the same technique or find one that manages to defeat that one.
Good luck.
[size=0]I may have used some words that I do not understand fully, and might sound stupid. You have been warned! (Too late -- but warned.)[/size]
A player, after some practice, always invents his own strategy, whether it is consciously or subconsciously. One possible strategy a player might develop is power-up stacking.
Limiting this is unfair, and requires the players who use this strategy to make up another one. One that probably won't work as well.
In short, it seems to me unfair to limit power-up stacking, and all you have to do is either use the same technique or find one that manages to defeat that one.
Good luck.
[size=0]I may have used some words that I do not understand fully, and might sound stupid. You have been warned! (Too late -- but warned.)[/size]
NeatNit wrote:Limiting this is unfair,
Yes and no. Although limiting strategies is always bad, it might be a necessity if a strategy is overpowered.
In this particular case I don't know if it is justifiable as "stacking" powerups might set you back considerably early on while allowing you to swing in full force later.
However doing stuff like that isn't unheard of, Dawn of War: Dark Crusade and Soulstorm went borderline mad with it as many units had a limit on them even if your population allowed for many more.
It's a player's choice if he wants to save the powerup for later or right away. Like everything in life, it has it's ups and downs, like you might lose early if you save stuff for later (sometimes you get into a situation where none of your powerups can save you and you're doomed), but if you manage to hold on it will give you a great chance in the end. Also, in some gamemodes this strategy is a bit useless, and can result in a humiliating failure.
There is already one powerup that is limited in the way described by Major Cooke, namely ant nests -- only two of them can be on the map or in a players 'hand' (i.e. like a hand of cards) at a time. Thus, if you have an ant nest ready to deploy, and there is one on the map, no random ant nests will be created, and your opponents will not be given placable ant nests. This was part of the nerfing of ant nests in one of the earlier patches. Thus, if a powerup is overly powerful, I don't see any reason not to nerf it a bit.
That being said, I don't think that having a lot of meteor showers would be overly powerful. The longer you hold onto a powerup like a meteor shower, the less useful it becomes (in most game modes -- RR and Blitz might be the exception). If you are losing (at Dom, for instance), and you use a meteor shower right away, you might take out an opponent's spawn point, which might be enough to change the balance of the game. However, if you wait for another meteor shower, your opponent will have time to take one or two more of your spawn points, thus you have even more fighting back to do. Thus, holding on doesn't help.
Similarly, if you are winning, using a meteor shower right away is more effective than holding on -- you take out an enemy spawn point early, giving them fewer resources in the end game.
xander
That being said, I don't think that having a lot of meteor showers would be overly powerful. The longer you hold onto a powerup like a meteor shower, the less useful it becomes (in most game modes -- RR and Blitz might be the exception). If you are losing (at Dom, for instance), and you use a meteor shower right away, you might take out an opponent's spawn point, which might be enough to change the balance of the game. However, if you wait for another meteor shower, your opponent will have time to take one or two more of your spawn points, thus you have even more fighting back to do. Thus, holding on doesn't help.
Similarly, if you are winning, using a meteor shower right away is more effective than holding on -- you take out an enemy spawn point early, giving them fewer resources in the end game.
xander
- Major Cooke
- level4

- Posts: 670
- Joined: Mon Apr 03, 2006 1:35 am
xander wrote:There is already one powerup that is limited in the way described by Major Cooke, namely ant nests -- only two of them can be on the map or in a players 'hand' (i.e. like a hand of cards) at a time. Thus, if you have an ant nest ready to deploy, and there is one on the map, no random ant nests will be created, and your opponents will not be given placable ant nests. This was part of the nerfing of ant nests in one of the earlier patches. Thus, if a powerup is overly powerful, I don't see any reason not to nerf it a bit.
That being said, I don't think that having a lot of meteor showers would be overly powerful. The longer you hold onto a powerup like a meteor shower, the less useful it becomes (in most game modes -- RR and Blitz might be the exception). If you are losing (at Dom, for instance), and you use a meteor shower right away, you might take out an opponent's spawn point, which might be enough to change the balance of the game. However, if you wait for another meteor shower, your opponent will have time to take one or two more of your spawn points, thus you have even more fighting back to do. Thus, holding on doesn't help.
Similarly, if you are winning, using a meteor shower right away is more effective than holding on -- you take out an enemy spawn point early, giving them fewer resources in the end game.
xander
Actually, no, I think it's 3, or 6 nests total deployed... I have a SS around here showing 3 whole ants nests on the ground and it was quite... chaos...
-
RabidZombie
- level5

- Posts: 2414
- Joined: Fri Nov 18, 2005 10:09 pm
Major Cooke wrote:Actually, no, I think it's 3, or 6 nests total deployed... I have a SS around here showing 3 whole ants nests on the ground and it was quite... chaos...
I am quite certain that it is two. The screenshot that you have probably comes from a version of Multiwinia prior to the nerf.
xander
- Major Cooke
- level4

- Posts: 670
- Joined: Mon Apr 03, 2006 1:35 am
Who is online
Users browsing this forum: No registered users and 2 guests



