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Storyline continuation
Posted: Wed Dec 10, 2008 8:46 am
by Kaizer
You've all made some suggestions regarding where introversion should go regarding gameplay, etc.
but what about the overall storyline of multiwinia? this game seems to lack an overall motivation to it besides "go kill people who aren't your color"
racism aside, would anyone here like to see more examples of story driven scenarios? or perhaps a regularly updated backstory on the website?
Posted: Mon Dec 15, 2008 9:06 pm
by Unit13
Posted: Mon Dec 15, 2008 11:41 pm
by xyzyxx
Posted: Tue Dec 16, 2008 12:40 am
by xander
Would you please either
edit your profile to use BBCode by default, or stop trying to use BBCode tags in your posts?
xander
Posted: Tue Dec 16, 2008 12:52 am
by Major Cooke
Indeed! Mine IS massive! XP
Posted: Tue Dec 16, 2008 2:07 am
by Phelanpt
Posted: Tue Dec 16, 2008 3:04 am
by xander
Major Cooke wrote:Indeed! Mine IS massive! XP
That's not what she said...
xander
Posted: Tue Dec 16, 2008 7:45 am
by Major Cooke
No, she did said it's massive. Your just jealous.
Posted: Sun May 17, 2009 3:08 pm
by Atari
I would really love for Multiwinia to have more of a plot line. It would really help the game come alive. Also, there should be giant cities to fight in too.
Posted: Sun May 17, 2009 5:35 pm
by NeatNit
xander wrote:Would you please either
edit your profile to use BBCode by default, or stop trying to use BBCode tags in your posts?
xander
Would you please either
edit your profile to enable Smilies by default, or stop trying to quote Smilies in your posts?
Posted: Sun May 17, 2009 6:41 pm
by bert_the_turtle
Apart from :wink:, where I don't know why it isn't represented by ;) anyway, those are perfectly fine smileys. Just because they're not pretty gifs does not make them non-smileys.