assault advanced options

Post your ideas on where the future evolution of Multiwinia should lead

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Kaizer
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assault advanced options

Postby Kaizer » Fri Nov 28, 2008 1:30 am

what are you're thought on this one guys?

1. allow players to set their own time limit on assault - could increase the pressure on attacker or defender

2. allow players to manually decided the reinforcement counts - i know you get to set up the handicap but i dont think that cuts the fat. On some levels the attackers need more multiwinians than on others and theres currentley no way to set this up.
skull13
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Postby skull13 » Fri Nov 28, 2008 1:35 am

Capitalize please.

These are actually solid ideas.

I know that if the attackers had half an hour, they could stand a solid chance in Assault.

Other than that, welcome!
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xander
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Postby xander » Sat Nov 29, 2008 6:47 am

With regards to the time limit, the voices from IV have already spoken -- it isn't going to happen. The maps are balanced for the time limits given, and they are almost certainly never going to be user adjustable.

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Shwart!!
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Postby Shwart!! » Sat Nov 29, 2008 8:47 am

Well, most of them are balanced. One of those 4P maps is nearly impossible for attackers (not The Last Stand, the other one), but all the others seem pretty well balanced.

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Postby skull13 » Sat Nov 29, 2008 6:00 pm

True. Get rid of two of the turrets past the first energy barrier, and you have a winner. Or there IS a way to beat them without that.

Turret shots DON'T GO THROUGH ENERGY SHIELDS!

This is what you do:

1. Mass a large force right outside the shield.

2. Bring the shield down

3. Have your massed force charge.

At that point they'll be so close that the turrets won't have enough time to take it out. It worked for me on The Third Kind.
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Postby Mas Tnega » Sat Nov 29, 2008 6:42 pm

skull13 wrote:Grenades GO THROUGH ENERGY SHIELDS!
Fix'd
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Major Cooke
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Postby Major Cooke » Sun Nov 30, 2008 2:23 am

Mas Tnega wrote:
skull13 wrote:Grenades GO THROUGH ENERGY SHIELDS!
Fix'd


Pwnt.

Also, sometimes the bullets DO go through. Keep all forces AWAY from that wall until its down, and attack when your mate attacks. It's actually pretty easy.
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Shwart!!
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Postby Shwart!! » Sun Nov 30, 2008 7:55 pm

To take that hill, perhaps. The sheer mass of land on that level, however, makes it pretty hard even without those four turrets.
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Major Cooke
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Postby Major Cooke » Mon Dec 01, 2008 12:56 am

Here's another tip: Go where the other goes. Your forces combined are a lot stronger than they are separate. Don't try taking 2 places at once, it'll only slow you down/nuke you.

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