Well maybe some have there doubts about this one, but I reallty think that the hill on the top starting position is a definite disadvantage.
This is because when you start at the opposite site you'll reach the circle sooner, thus immediatley generate more points and you'll probably get control of the main hill, the big one, and the smaller one on the left of the circle if you start at the bottom. This is crucial for grenades.
Suggestions:
1. Remove hill from path to circle if you start at top spawn, or atleast lower it.
2. Make obstacle on path to second spawn, if you start at bottom
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Eternal Guardians, KOTH, adjustment suggestions
Post your ideas on where the future evolution of Multiwinia should lead
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