Is this a game of luck or skill?

Post your ideas on where the future evolution of Multiwinia should lead

Moderators: bert_the_turtle, jelco

Is it luck or skill prevails in game?

Luck
9
19%
Skill
39
81%
 
Total votes: 48
Cyan.
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Postby Cyan. » Sun Nov 16, 2008 12:59 am

Its skill based in the sense that when there is a small margin of difference between players, man could still say in around 5 or 10 matches who is the better player.
Mas Tnega
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Postby Mas Tnega » Sun Nov 16, 2008 1:23 am

Game 7: (Stairway RR) The power ups just weren't of note and the typical arsehole strategies stayed the same. Level of shock: Nil, RR can't be helped.
Cyan.
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Postby Cyan. » Sun Nov 16, 2008 1:32 am

haha so you're on come play then!!
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Atari
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Postby Atari » Sun May 17, 2009 3:15 pm

I think that if one player is extremely skilled he can beat a person who is very lucky. Sometimes, battles do come down to getting good crates, but not always. I played a battle where I got no crates and my opponent got at least 10, but I still one the battle.
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NeatNit
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Postby NeatNit » Sun May 17, 2009 5:44 pm

Posted: Sunday 16.11.2008 3:32:52


Also, it's won not one ;)
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Atari
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Postby Atari » Mon May 18, 2009 11:35 am

I knew that... :roll:
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The Daemons
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skill...

Postby The Daemons » Tue May 19, 2009 4:23 pm

I would have to say that probably at least 90% of the time, (i will agree that 4 players is somewhat uncontrollable unless you really know what you're doing) that the dominant deciding factor in this game is skill. As for the remaining 10%, (i'm speaking in generalized numbers here) i wouldn't even say that nukes and meteor showers are the largest luck factor, but rather Evilinians showing up and slowing one player down while everyone else is making progress, and any of the turrets (especially flame turrets).

As for Futurewinians, at least in my experience, they are rarely ever a deciding luck factor, as I have played many games, and their ship has appeared a lot, but they've only actually dropped down troops twice, the first time i got owned pretty badly, the second time I was able to take them out before they spawned more guys.
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elexis
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Postby elexis » Tue May 19, 2009 11:07 pm

Evilwinians? Pah!

Plague at your only set of spawn points, with the MW's operating the points infected, THAT's a problem.
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Phelanpt
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Postby Phelanpt » Tue May 19, 2009 11:32 pm

If you can react fast enough, Plague can be dealt with. You create formations and send them away from the spawn. The ones that stay back you start promoting and terminating.
This does leave you vulnerable to attack, but it's better than the plague spreading.

I think Infection(the Evilinians) are much worse to have near your spawn. More than slowing down, they can make you lose instantly.
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Atari
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Postby Atari » Wed May 20, 2009 12:45 am

I have lost from that scenario before.
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Postby p4nc4kes » Sun Dec 06, 2009 10:15 pm

I believe , just like real in real warfare, multiwinia is equal parts luck and skill. getting a good crate, your enemy slipping up and making a mistake or your enemy getting a bad crate is all luck, but exploiting those situations in the right way to tip the balance into your favor is skill.
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xander
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Postby xander » Sun Dec 06, 2009 11:11 pm

Code: Select all

_/\_


xander
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NeatNit
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Postby NeatNit » Mon Dec 07, 2009 1:06 pm

Code: Select all

__
That's better.
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xander
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Postby xander » Mon Dec 07, 2009 4:28 pm

No, it isn't.

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GreenRock
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Postby GreenRock » Sat Dec 12, 2009 5:20 am

yes it is.

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