mhmm wrote:Then make the hard difficulty for the computer on multiwinia more difficult.
That is, perhaps, far easier said than done.
And, because I think I am coming across as more hard line than I mean to, I am not suggesting that all achievements should be really difficult. As has already been pointed out, many of them are quite simple (if tedious). However, I just don't see how defeating the AI really counts as an achievement -- I don't see how it implies that you have achieved much of anything. Even team-nuking is more difficult against a real person -- you have to weigh your chances of winning (or simply concede that you are not going to win) in a situation where it has an effect upon another person. Against a real person, you might be less inclined to mess up a game for your ally -- against a computer, there is no consequence.
The same is true of the other achievements -- you could set the time limit to infinity, take over most of a dom map, then position several formations around a single spawn point and blast away at CPU enemies until the cows come home to get the achievements focused on killing lots of enemies. You could play each map with a one minute time limit to get explorer.
By your own argument, achievements are meant to get people to explore the game more. My argument, which is that achievements are meta-goals designed to keep people playing, is similar. In either case, playing against the AI is not getting people to play the game more, it is only getting them to find loopholes. An achievement against a real person means something, whereas it means nothing against the AI.
xander










