Achievments Vs. Computer

Post your ideas on where the future evolution of Multiwinia should lead

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Achievments Vs. Computer

Postby mhmm » Mon Nov 03, 2008 2:48 am

While I love playing against other humans in multiwinia, often times this is not possible. I would love if the achievements in the game would be unlocked even if you are facing a computer. Currently I don't think they are counted if you are facing a computer, so I hope you implement this feature.
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Postby xander » Mon Nov 03, 2008 3:15 am

The computer is brain-dead simple to beat, once you figure out how to play the game. The point of achievements is that the represent something that you have done that is difficult. They only really have meaning against another person. To make achievements attainable without directly competing against someone else is to diminish the accomplishment represented by an achievement, and make them worthless.

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Postby TomCat39 » Mon Nov 03, 2008 6:07 am

How about 2 sets of achievements?

One for humans (hard to attain) and one vs PC (easy to attain).
"Now, stop being a douche to the newbie, and run along."

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Postby mibias » Mon Nov 03, 2008 3:46 pm

If it was easy to attain it wouldn't be a good achievement. The point with them is that you feel you have acomplished something when you get them.
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Postby TomCat39 » Mon Nov 03, 2008 3:52 pm

mibias wrote:If it was easy to attain it wouldn't be a good achievement. The point with them is that you feel you have acomplished something when you get them.


Well you know, vs the computer may not be easy for everyone. Think about the 6 year old who may be playing and gets mopped vs humans, but can just barely get by vs PC. He/She would feel accomplishment for achievements vs PC.

And I'm sure there are some young ones who play. Shoot, most of these youngsters are better at PC's than many aging adults.
"Now, stop being a douche to the newbie, and run along."



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Postby bert_the_turtle » Mon Nov 03, 2008 4:12 pm

There are enough achievements anyone who can hold a mouse can get. For Genocide, you just have to play long enough. Which is very long, but still, no challenge. Aggravated Assault and the one where you have to kill 2000 enemies are also easy, given the right map. Explorer is theoretically easy (if it was working), Hoarder is easy enough if you pick that duel map with the two spawns in the middle and grab them (Mountain of lost Souls?). And all you need for "I'll do anything to get an Achievement" Wrong Game is to get the right crate in the right game mode. Master Player will, sooner or later, diffuse down to everyone.
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Postby TomCat39 » Mon Nov 03, 2008 7:39 pm

bert_the_turtle wrote:There are enough achievements anyone who can hold a mouse can get. For Genocide, you just have to play long enough. Which is very long, but still, no challenge. Aggravated Assault and the one where you have to kill 2000 enemies are also easy, given the right map. Explorer is theoretically easy (if it was working), Hoarder is easy enough if you pick that duel map with the two spawns in the middle and grab them (Mountain of lost Souls?). And all you need for "I'll do anything to get an Achievement" Wrong Game is to get the right crate in the right game mode. Master Player will, sooner or later, diffuse down to everyone.


Point taken. I really didn't think much about the current achievements and their difficulty. I retract my statements. :-)
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Postby xander » Mon Nov 03, 2008 7:57 pm

It should also be pointed out that achievements are generally there for the hardcore gamers (or, at least, the middle core). They are meant to be hard, and meant to require a fair amount of play time to get. They are not there for the casual gamers, and they are not there to be easy -- they are meant to give the hardcore players some kind of meta-goal within the game, so that they keep playing even after they are better than everyone else (or think they are). They are mean to appeal to the OCD crowd. ;)

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Postby NeoThermic » Mon Nov 03, 2008 8:06 pm

xander wrote:They are mean[t] to appeal to the OCD crowd. ;)


*twitches*

No, if there were OCD awards, it'd be something like "select every single MW you have active on the field during the course of a game" or "Manually fire a turret to kill over 1k MWs" or "Officer-less game (where you have to manually move your MWs about)".

Then those would be OCD awards!

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Postby xander » Mon Nov 03, 2008 9:14 pm

NeoThermic wrote:
xander wrote:They are mean[t] to appeal to the OCD crowd. ;)


*twitches*

I'm not sure if I should claim that the above was a typo, or that I left it there intentionally to set off the OCD crowd. ;)

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Postby TheRileyDuo » Mon Nov 03, 2008 9:14 pm

NeoThermic wrote:
xander wrote:They are mean[t] to appeal to the OCD crowd. ;)


*twitches*

No, if there were OCD awards, it'd be something like "select every single MW you have active on the field during the course of a game" or "Manually fire a turret to kill over 1k MWs" or "Officer-less game (where you have to manually move your MWs about)".

Then those would be OCD awards!

NeoThermic


I think his point is that even the achievements that you just listed in jest seem like reasonable achievements to have in game. If they're meant to appeal to collectors or OCD players, then they certainly fit the description of an achievement. If that post is vague and confusing, please don't be afraid to ask for clarification.
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Postby mhmm » Thu Nov 06, 2008 1:21 am

I don't play a game because it is hard. The achievements are small goals for me to complete, so I can see the whole game and play the entire game. The player should decide how he or she wants to get the achievements. If you feel that you need to be hardcore then you can do it that way currently, but for the other players with different opinions you should not exclude how they want to play the game. As I said before there are not that many people playing, and I'm trying to get other players, but at the moment its much more difficult just because of the player count. All in all it should be the players choice on how to get it. In another game, world of goo for example, you could look up all the solutions to the OCD on the internet. There is always an option for players who want to get it a different way. Multiwinia should have this too.
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Postby Nimbus » Thu Nov 06, 2008 1:30 am

mhmm wrote:I don't play a game because it is hard. The achievements are small goals for me to complete, so I can see the whole game and play the entire game. The player should decide how he or she wants to get the achievements. If you feel that you need to be hardcore then you can do it that way currently, but for the other players with different opinions you should not exclude how they want to play the game. As I said before there are not that many people playing, and I'm trying to get other players, but at the moment its much more difficult just because of the player count. All in all it should be the players choice on how to get it. In another game, world of goo for example, you could look up all the solutions to the OCD on the internet. There is always an option for players who want to get it a different way. Multiwinia should have this too.


Look at it this way: Achievements are multiwinias "hard mode". In this sence, you just said "Hard mode is too hard for people who are not good at the game".
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Postby mhmm » Thu Nov 06, 2008 1:42 am

Then make the hard difficulty for the computer on multiwinia more difficult. I have no problem playing the computer on any difficulty. The difficulty comes in when I want to play a game and there is no one there. Humans are unreliable. The computer is always there. My point was that people should be able to choose how they want to get achievements. If another person wants to get them an easy way then let them.
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Postby The GoldFish » Thu Nov 06, 2008 3:00 am

I pretty much agree.

With mhmm.

Why do achievements need to all be hard? They're achievements. Some can be easy, some can be hard, some can be inbetween, and some can be ridiculously hard and convoluted. That's what's so great about achievements; they're rewarding an achievement, and it gives people meta goals to attain, and everyone knows what those goals are and can aim towards them - they're rarely made especially secret. Many single player games which have achievements offer some of them simply for making progress through the game.

Look at the list of achievements for Rainslick Precipice of Darkness episode 2. Some are really quite hard (get a character up to +40 hit, requiring them to not get hit and always block/counterattacks while making 40 attacks...) and others are just for making progress through the game. Others are completely wierd (such as eyeing up the naughty bits of a dead animal attached to a wall, or not wanting to join the other characters at the start of the game over and over). Now I'm not saying that this is a perfect imagining of an achievements system, but there's pretty much something for everyone.

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