For NeoThermic-Ded: Path Order Issue, Item Selection Issue.

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For NeoThermic-Ded: Path Order Issue, Item Selection Issue.

Postby TomCat39 » Sun Oct 26, 2008 12:23 am

Hi,

This is a note to the developers.

I started playing with Darwinia and graduated to Multiwinia. So I'm sure this is where this all stems from.

I changed input_preferences.txt file for multiwinia to act like the controls in Darwinia. Besides reversing the "Q" and "E" key for my personal preferences, I also changed the issue special orders, darwinian orders and such to "mouse left pressed". So it would be more like what I had already trained myself to do in Darwinia, create an officer with the right mouse button, then when issuing a path command, you left click the destination. I noticed my game play went a lot smoother since I'm used to left mouse button clicking for spot selections in most any program, not just darwinia.

Anyways, I thought all was well until I tried a King of the Hill that had satellite dishes. Unlike Darwinia, when you left click a path command on a satellite dish, the path isn't taken, instead it "selects" the dish. In Darwinia, the Path command had higher priority than building/item selection. In Multiwinia, item selection overrules path selection.

Can the path selection routine be run first and then item selection routine be run? Right now, I had to change "SelectLocation" to a keyboard key to get it to semi work but it is still selecting the dish from the pathing order issued from an officer. In Darwinia it never selected an item if you were doing any path orders. But at least now it's accepting the path order to the satellite dish with a left mouse click.

The input codes I changed are as follows:

CameraUp = key e pressed
CameraDown = key q pressed

IssueSpecialOrders = mouse left down
UnitSetTarget = mouse left pressed
UnitEndSetTarget = mouse left up
IssueDarwinianOrders = mouse left down

SelectLocation = key f pressed

This is with Steam Multiwinia version 1.2.0

Before I changed SelectLocation to the keyboard, I could not get the officer to command the multiwinians into the satellite dish. After I changed SelectLocation to the kayboard, the path order was issued and the darwinians entered, however it also still selected the satellite dish when I don't believe it should have. I believe that you shouldn't be able to select anything if you have an officer selected and are placing a path command.

I know it's just a matter of changing the order of operations, but I don't know how difficult that would be. It would, however, let me and anyone else who's played darwinia, to be a lot more comfortable migrating to multiwinia, that is once they learn how to change input controls which currently isn't commonly accessable.

[Editted Topic Oct 26, 2008]
Last edited by TomCat39 on Sun Oct 26, 2008 5:00 pm, edited 1 time in total.
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Postby TomCat39 » Sun Oct 26, 2008 4:56 pm

Actually, this problem seems to be on NeoThermic's Ded servers.

When I play single player, it allows me to send darwinians through the Satellites with the Darwinian input control settings of left mouse pressed. But when I try on the NeoThermic Ded servers, it ignores the pathing orders with both officer path commands and multiwinian select and command routines, and it just selects the satlellite.

So I'm not sure who's developing NeoThermic's Dedicated server, but that's the one that is broken, not IV's game.

Sorry for the confusion.

I don't even know who to inform concerning the NeoThermic Dedicated server. Seems to be a different one than Dedwinia.
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Postby NeoThermic » Sun Oct 26, 2008 5:04 pm

Strange. How recent were your games? I updated to the latest dedwinia today, so see if the issues are still around. I run the dedwinia's tagged "NeoThermic's ded-{Gametype}", but they are developed by Bert per usual.

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Postby TomCat39 » Sun Oct 26, 2008 5:18 pm

Just tried this morning, thus the post and topic change.

I was on the Ded-KOTH-Demo server with 3 slots.

It does the map with the islands and the satellites and I can move the satellite in position but can not get darwinians to enter satellite.

Both Yesterday, and then again 10 minutes ago Today.
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Postby NeoThermic » Sun Oct 26, 2008 5:26 pm

This works fine in single player and on non-dedwinia servers? how about other dedwinia servers?

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Postby TomCat39 » Sun Oct 26, 2008 5:34 pm

I don't know about other deadwinia servers.

They would need a satellite dish in the map to test.

I've not had problems with other maps with the Darwinia input control settings because there aren't any satellites.

I'm not familiar with all the maps to know by name wich have satellites for testing purposes.

It does work with the latest steam version 1.2.0 in single player. That's where I was doing my original testing to find all the controls needing changed to feel more like Darwinia. Then went to multiplayer to get my hind end handed to me on a silver platter and noticed the problem on that server.

I will try and familiarize myself with more of the maps so that I can try other servers and get back to you.

I was also going to post a link to this thread on the deadwinia thread just in case it is an actual dedicated server bug and not just that individual server having issues.
Last edited by TomCat39 on Sun Oct 26, 2008 5:41 pm, edited 1 time in total.
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Postby ynbniar » Sun Oct 26, 2008 5:38 pm

I played Pursuit of Victory today and I'm 99% certain it was on one of NeoThermic's servers...worked OK.
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Postby TomCat39 » Sun Oct 26, 2008 5:43 pm

ynbniar wrote:I played Pursuit of Victory today and I'm 99% certain it was on one of NeoThermic's servers...worked OK.


Do you have your input settings changed from RTS (right mouse) to Darwinian style (left mouse)?

It works fine with the right mouse settings (RTS style).

Code: Select all

# RTS-like
UnitSetTarget                     = mouse right pressed
UnitEndSetTarget                  = mouse right up
IssueDarwinianOrders              = mouse right down

# Darwinia-like
#UnitSetTarget                     = mouse left pressed
#UnitEndSetTarget                  = mouse left up
#IssueDarwinianOrders              = mouse left down


I changed my input to be Darwinia Like and now have problems on the dedicated server. The above excerp is from the original Multiwinia input_preferences and as you can see, Darwinia-Like is remarked out. I reversed that for my game play since I'm used to Darwinia and didn't want to have to spend a whole lot of time retraining myself how to play all over again being I migrated from Darwinia.
Last edited by TomCat39 on Sun Oct 26, 2008 5:46 pm, edited 1 time in total.
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Postby ynbniar » Sun Oct 26, 2008 5:46 pm

TomCat39 wrote:
ynbniar wrote:I played Pursuit of Victory today and I'm 99% certain it was on one of NeoThermic's servers...worked OK.


Do you have your input settings changed from RTS (right mouse) to Darwinian style (left mouse)?

It works fine with the right mouse settings (RTS style).


Ah...no I'm standard MW control scheme...ignore me.
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Postby NeoThermic » Sun Oct 26, 2008 6:04 pm

The other dedicated servers go by the following names:
Dedwinia Test
Official Ladder Server
RZ's Dedicated Server

Assuming a map with radars is in the server cycle, if it's not on the map you require, joining and departing will make it cycle to the next map. Use that to get to the required map, and see if radars work. Also try hosting a game yourself on the map with radars and see if it happens when other people join you (i.e. it's not a single player game)

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Postby TomCat39 » Sun Oct 26, 2008 8:12 pm

I just played a MP DOM game on RabidZombie's dedicated server and it worked fine.

It seems it's only the KOTH-demo server I keep running into this issue on.
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Postby NeoThermic » Sun Oct 26, 2008 8:53 pm

TomCat39 wrote:I just played a MP DOM game on RabidZombie's dedicated server and it worked fine.

It seems it's only the KOTH-demo server I keep running into this issue on.


That's the obscure thing. RZ's server is a copy of my DOM server. The demo servers are a copy of the DOM configuration with the maps altered to be demo friendly and the keys changed so I can run 6 demo servers. There's no reason why it'd work on RZs dedicated but not on mine.

Thus I'm confused.

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Postby The GoldFish » Sun Oct 26, 2008 9:51 pm

If you guys reach a conclusion as to what the best way of doing any/all of this is, please post about it in my change controls sticky and I'll add it to the FAQ or somesuch.
-- The GoldFish - member of former GIT and commander in chief of GALLAHAD. You could have done something, but it's been fixed. The end. Also, play bestgameever!
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Postby TomCat39 » Sun Oct 26, 2008 9:54 pm

I'll keep testing. Maybe it's just that map that doesn't work? It's "Persuit of Victory" on KOTH on the Demo server that's failed both times. But has worked fine in single player.

The DOM map "A monument to the heavens" worked just fine.

Those were the only maps I could find that had satellite/radar dishes for travelling.

If you know of any others I will keep my eyes open to try them too.
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Postby bert_the_turtle » Sun Oct 26, 2008 10:30 pm

I can confirm it happens when the host is a Dedwinia, but not otherwise. Network setup may play a role, but I get the described behavior here on the LAN. I know Dedwinia is doing some things differently when commands come at the same time, and with the Darwinia setup, you are sending two commands: selecting the turret and sending in your DGs. Obviously, it only works if the commands get executed in the Send-Select order. I'll work on a fix.

Edit: ah. Yes. The client, for some reason, sends the "Select radar" command before it sends the "send Multiwinians" command. Dedwinia keeps those in order, because not doing so caused trouble in Defcon (fleets were arranged wrongly). Here, however, the correct behaviour seems to be to sort the commands so that the select command comes last.
Last edited by bert_the_turtle on Sun Oct 26, 2008 10:39 pm, edited 1 time in total.

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