Post your ideas on where the future evolution of Multiwinia should lead
Cyan. wrote:And if I may, I'll like to say that Qjet is right. But may I add to that, that its possible that xander is right instead of qjet?
It isn't about who is right or wrong. The fact is that IV will do what IV want to do. Right now, that means no waypoints. They may change their minds later. This is rather akin to the discussions that people have had about Defcon -- some people want it to me more of a simulation, and less of an arcade game. That isn't going to happen -- such a game would no longer be Defcon -- but such a game might be interesting, and it is, perhaps, worthwhile to discuss in the abstract.
xander wrote:Create an officer from the DGs in the traveling group, shift-click on the location where the DGs are going, give the officer an order. Officers are faster than DGs, so it will get there first. By the time your DGs get there, the officer will be there, too, issuing the next order. All told, it requires an extra two or three clicks of the mouse.
This statement implies you can move officers in Multiwinia. I'd personally like to know how that is done besides moving formations which is slow.
I would love to have my officers cruz to a location before my MW's like they would in Darwinia, but I haven't been able to figure out how to move one outside of formation moves.
I'm assuming DG is short for Darwinian? Being new to the games (less than a week for Darwinia and only 2 days for Multiwinia), I'm struggling with all the acronyms.
TomCat39 wrote:I'm assuming DG is short for Darwinian? Being new to the games (less than a week for Darwinia and only 2 days for Multiwinia), I'm struggling with all the acronyms.
DG stands for Darwinia Guy. Back before they were named as Darwinians, we'd call them DGs. The name just stuck.
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