Cooper42 wrote:Wrong. If I want a quick blast of arcade action which tickles both my tactical thinking brain cells and my funny bone, Multiwinia is the best option.Nova Cygni wrote:Xocrates wrote:I got to be honest here: I understand and even agree with most of your points. However having been in the beta since it started I can truthfully tell you this: Multiwinia was not designed for the "harcore" demographic. It's an instant fun game that everyone can enjoy in a 10 minute break.
If I wanted a 10 minute break I would play Peggle. Considering that this game has taken considerable time to be created by what most of us here consider to be the best game makers around at the moment, it seems a crying shame that all it amounts to is "a 10 minute break" game. And, after playing for a few weeks, you can see quite clearly that there are no "soft core" gamers playing it, we are mostly experienced players who are looking for a challenging game (just look at Cyan's post above, though his comments are valid they aren't exactly the tactics of a newcomer).
Multiwinia is a bit like worms, a quick game accessible enough that lots of people can play, full of insane power ups and often hilarious chaos, but where better players will usually win.
Multiwinia is just right in that way, harcore competitive types might not like it because of that. Good. I say. I don;t want that type of game, I want some quick action with a bit of unpredictability thrown in (the predictability of many RTSes is what bores me with them so much.)
I went back to Defcon recently, after a year of not playing (no proper net connection) and forgot just how immensely hardcore it is. I could remember the best tactics, and just how much micromanagement it takes, but against better players, I had not a chance. I could see exactly what I should be doing, but wasn't able to, or saw it too late, and could see just how screwed I was.
That's not fun. Multiwinia is fun.
I think you're being a little bias, since you lost.