propose a new way of playing for demo players

Post your ideas on where the future evolution of Multiwinia should lead

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tals
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Postby tals » Wed Oct 15, 2008 7:16 pm

Mas Tnega wrote:
Save Multiwinia wrote:To help you with this, we’re working on modifying the current Multiwinia demo so that demo users can join a LAN game, so long as the host owns the full game. The purpose behind this is to make it very easy for you to play against your friends who don’t yet own the game, without having to buy more copies. LAN parties in particular are great events for trying new games – take Multiwinia along and show it to people, fire up a game and invite other players to join as demo users. They’ll have a great experience, and they’ll thank you for showing them this game that they’ve either not heard of or ignored.


Well not to put a downer on this, but if it had been a way of inviting friends on the internet games I might have been able to pull in some more sales. On the lan zero/nada etc. Maybe a connection via direct IP?

Before anyone feels the need i'm fully conversant with the joys of Hamachi.

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Postby Jazz Ad » Thu Oct 16, 2008 12:10 am

I think the demo should allow you to play single and multi but only one type of game. A different one every day.
This way one could try all the games and would be tempted (forced ?) to run the demo everyday for a week or so.
It would also prevent people from being satisfied with just the demo, since they wouldn't be able to play their favorite game all the time.
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Postby elexis » Thu Oct 16, 2008 12:44 am

How would you enforce that?
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Postby Jazz Ad » Thu Oct 16, 2008 12:47 am

There is nothing to enforce. It is not very hard to implement in the application, based on the calendar.
Of course one could always change the date on the computer but it would quickly become a hassle.
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Postby elexis » Thu Oct 16, 2008 12:55 am

Thats what I meant, people would just change the time. The only way would be for the program to get the date from somewhere on the net where it's not going to change. Then there will be people who don't like the need o connect to the net all the time. (like me)

What about a demo serial key that last for x-hours of playing time?


Whatever happens, each option has it's flaws.
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Postby tals » Thu Oct 16, 2008 7:32 am

Why can't they just make the demo MP i.e the scenarios in the demo that are currently SP make them MP as well.

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Postby allen » Thu Oct 16, 2008 8:16 am

tals wrote:Why can't they just make the demo MP i.e the scenarios in the demo that are currently SP make them MP as well.

Tals


It didn't turn out so well in Defcon (as stated in previous posts) and they are implementing that LAN function, and I think that's a good compromise.

I don't see what is wrong with using bots. If you don't enjoy playing against bots I'd wager you probably would not like the full game.

I think a decent way of letting demo players play online would be a free weekend kind of deal, like Valve has been doing for TF2. Like bert said, guest keys would be good too.
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Postby tals » Thu Oct 16, 2008 8:59 am

allen wrote:
tals wrote:Why can't they just make the demo MP i.e the scenarios in the demo that are currently SP make them MP as well.

Tals


It didn't turn out so well in Defcon (as stated in previous posts) and they are implementing that LAN function, and I think that's a good compromise.

I don't see what is wrong with using bots. If you don't enjoy playing against bots I'd wager you probably would not like the full game.

I think a decent way of letting demo players play online would be a free weekend kind of deal, like Valve has been doing for TF2. Like bert said, guest keys would be good too.


I'd be interested how sales figures work in these scenarios. I'd expect a big surge at the beginning that rapidly dies down. So those they have missed they now need to sweep up. The easiest way to achieve this is either through good reviews now appearing, popular blogs getting excited (Bill Harris at Dubious Quality is a good example), patching the game so people start raving about specific new enhancements or finally making the demo different to the one that isn't currently pulling people to play it :D

The Lan aspect imho will only cater for a small market. But i'm not in this business so I could be way off beam :)

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Postby NeoThermic » Thu Oct 16, 2008 1:48 pm

elexis wrote:Thats what I meant, people would just change the time. The only way would be for the program to get the date from somewhere on the net where it's not going to change. Then there will be people who don't like the need o connect to the net all the time. (like me)

What about a demo serial key that last for x-hours of playing time?


Whatever happens, each option has it's flaws.


The metaserver keeps the time for the game. If you can't connect to the metaserver, then you can't play online. Thus switching the available gametype that demo players can play online every day would be easy.

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Postby shinygerbil » Thu Oct 16, 2008 2:13 pm

Indeed - the Defcon demo limitations are taken from the metaserver if I remember..
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Postby bert_the_turtle » Thu Oct 16, 2008 2:28 pm

shinygerbil wrote:Indeed - the Defcon demo limitations are taken from the metaserver if I remember..
Yep. And there also was a free play weekend. Those events are, however, more useful later in the product lifecycle, when a considerable number of people already heard of the game and just needs an extra push to actually buy it.

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